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MEGATON CONFIRMED - Nintendo to reveal 3DS Handheld at E3
News reported by 
(Contributor)
March 23, 2010, 10:01
 
I guess it's legit...

Official PDF said:
Nintendo Co., Ltd. (Minami-ward of Kyoto-city, President Satoru Iwata) will launch "Nintendo 3DS"(temp) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.

"Nintendo 3DS"(temp) is going to be the new portable game machine to succeed "Nintendo DS series", whose cumulative consolidated sales from Nintendo amounted to 125million units as of the end of December 2009, and will include backward compatibility so that the software for Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.

We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S.

EDIT: confirmed by a Nintendo spokesperson.

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03/23/10, 10:01   Edited:  03/23/10, 15:09
 
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Who here thinks that nintendo are already shifting manufacturing over, re-tooling their machinery in preparation of production?

Evidence of wii shortages due to supply shortage would be indicative of lower production capacity. we havent heard of nintendo closing any factories so it would be evident of changing over manufacturing capabilities.

I would expect manufacturing of the device to have already commenced but in seriously low numbers, these would be the first prototypes for press and developers and industry events (E3) and shortly after E3 to have the design finalised and ramp up production to stockpile for release.

Posted by 
 on: 03/24/10, 00:36
@anandxxx

Well, if the choice is between just a DPad or just an analog stick, I'd probably have to agree with you, since handhelds seem to be last refuge of 2D gaming. I'm hoping for both. The worst case scenario would be neither, touch screen capabilities are not a replacement for traditional control inputs. I guess we'll find out soon enough.

Posted by 
 on: 03/24/10, 00:40
That was my fear with a DS Slim-type successor - no traditional inputs. But, thankfully, Nintendo seems to be more interested in making ever bigger (but also sleeker!) handhelds, rather than something that fits in a shirt pocket.

@weeman_com
You mean ending Wii production due to the new DS or the new Wii? I think that Nintendo was genuinely caught flatfooted by the monster Wii sales in December. It's actually weird that they're doing that aggressive $200+Wii Sports+Wii Sports Resort bundle right now (or is that unofficial?), since they don't seem to have the units to cope with a big increase in sales. Or maybe they do now. What the hell do I know?

Maybe they don't want Sony and MS to gain traction. Or maybe they want to push as many MotionPlus units into the world as possible, to build a huge potential audience for FlingSmash.

Posted by 
 on: 03/24/10, 01:38   Edited:  03/24/10, 01:38
CB200 said:
Even if made 3-D I will probably have a little trouble playing them if a lot of depth perception is involved. Having 'lazy eye' when I was born, and getting it corrected as much as possible left me unable to fully focus with both eyes, which I know is important for proper 3-D viewing. Don't get me wrong, I am not so vision-impaired I have problems, just little things like this might be something I'd have to overcome.

Dude! I have lazy eye too. Sucks seeing 3D movies with friends who are wowed by it. And paying the extra bucks for it. I feel like we discovered we both had it another thread haha. But yeah hopefully we can enjoy this thing!

Posted by 
 on: 03/24/10, 01:49
Why would people not want an analog? I want a Dpad and analog. I think they can keep the analog pushed to the top left while the dpad sits a bit lower. I'm sure the analog can be pushed IN when the thing is closed. It can kinda collapse inside the system or something like that.

Posted by 
 on: 03/24/10, 01:52
I just realized if it does have an analog stick then coupled with backwards compatibility, Mario Kart DS will shoot up the charts for me immediately, assuming we can use the stick for older games. And I might actually play Mario 64 DS. Please don't be a rumor!

Posted by 
 on: 03/24/10, 01:54
anandxxx said:
@weeman_com
You mean ending Wii production due to the new DS or the new Wii? I think that Nintendo was genuinely caught flatfooted by the monster Wii sales in December. It's actually weird that they're doing that aggressive $200+Wii Sports+Wii Sports Resort bundle right now (or is that unofficial?), since they don't seem to have the units to cope with a big increase in sales. Or maybe they do now. What the hell do I know?

Maybe they don't want Sony and MS to gain traction. Or maybe they want to push as many MotionPlus units into the world as possible, to build a huge potential audience for FlingSmash.

No not completly ending wii production, that would be insane lol no i mean partially reassigning resources. They have to still produce the DS and Wii, so they need to find resources to begin production. They will even after launch of the 3DS produce the DSi/XL and sell them, but i hope for not as long as they did with the gameboy advance. They need to find this room to start production until they can lower the production status of the DSi/XL to such a minimum it allows Wii to re-operate at normal capacity and increase that of the 3DS to what is needed for the market.

Simbabbad said:
@weeman_com well, technically I was the first to tell about it . That technique proved to be pretty much unusable with TVs because of multiple people watching etc. but with a handheld, the face is pretty much always at the same spot compared to the screen.

Also, what's interesting with the DSi game using headtracking is that since that 3DS will have tilt detection, it can do both the headtrakhing and stereoscopic 3D. Which will be mind bogglingly impressive.

Yeah you did, but the thing was i was trying to find my words and was busy typing stuff out and then deleted it for that post i made.
i found it hard to explain about what my view of what this 3d was going to be. from the get go i seen people link to the DSiware game and felt that people really do not understand what was happening. Easiest thing i could think of was watching Avatar in 3d at the cinema. i did a bit of research into the sharp screen that does 3d and it is already in use in a Sharp laptop with 3d elements it is also in use in mobile phones in korea (i think it was korea), they found it completely unusable in large screen monitors for multiple viewers or tv's. So these screens are for single user experiences. also the fact that the 3d can be "turned off" to just display 2d images.

Simbabbad said:
@weeman_com this could explain that, but I seem to remember Reggie gave another explanation to the shortage, the huge demand of the holidays.

reggie would give the simplest answer to the usual response, there is no way in the world he would tell the actual truth because it would give too much away. Just a wee white lie to keep things hunky dorey.

Posted by 
 on: 03/24/10, 02:08   Edited:  03/24/10, 02:10
casper884 said:
The key difference with Nintendo's solution is the parallax barrier tech AND the camera AND tilt. With eye tracking combined with orientation tracking of the 3DS, not only is it possible to view a 3D image, but you can look AROUND the image, and the 3DS will know where you're looking and shift perspective accordingly, ALL WITHOUT GLASSES. That...really has never been done before.
Leave it to casper to melt, reconstruct, and blow my mind to pieces.

I'm still trying to soak it all in, THIS IS JUST TOO AWESOME!!

Posted by 
 on: 03/24/10, 02:25
Simbabbad said:
I don't think it's the same kind of resources. They're still at the prototype phase, no the mass producing one.

i didnt say they are, i said they are reallocating resources and starting to retool.

Retooling manufacturing processes can take months to accomplish, depending on how different the devices are.
I would guess they have a single area finished and capable to produce their "prototype" devices for press, developers and industry events. this will also form a learning curve in how to refine and increase productivity with this device before completely outfitting the new devices production line.

im sorry if i dont sound clear with all this. i sometimes find it hard to explain clearly, because of my methods of thinking. I do have a deep experience in industry and business, most if not all of my education has been in said areas. and i do find myself investigating and analyzing the games industry more than i actually play games!

Posted by 
 on: 03/24/10, 02:34
Y-Alpha said:
Holy poop snakes!

::starts saving for the It Prints Money foundation::
It prints money...in 3D!!!

Posted by 
 on: 03/24/10, 03:54
Anyone calling this unambitious just has no clue - if it is a standard feature on the system, the added layer of exploration in games alone holds incredibly potential. From big, revolutionary ideas to smaller things that will make everyday gaming that much more fun.

Imagine a Hotel Dusk with puzzles you solve in 3D by tilting your head to one side or looking behind an objects, or tilting an object like a gun to get a better view on it, then using the built-in cameras to "hold it up," to a light source to get the perfect view you need.

Or for something less involved you could have a New Super Mario Bros 3DS game, normal "2D/3D" just like the rest, but on levels where you're constantly moving your head a bit to make sure there aren't any bullet bills being shot at you from behind the foreground or background objects, taking the 2D/3D coaxial and BLOWING YOUR MIND.

The key isn't that everything would have to be some huge gaming change, it would be that it could all be so natural, the logical next step.

Posted by 
 on: 03/24/10, 05:12
carlosrox said:
Aw c'mon.

I can't stand 4 inches. I'd love me some 6 inchers....

That's what she said.

Posted by 
 on: 03/24/10, 06:33
This will be awesome. They (some company) did have a tv-sized 3D flatscreen on display at GDC this year and it was pretty neat. It didn't really work unless you got the correct angle (otherwise it looked sorta like those printed hologram things when you turn them too far and they repeat), but it was quite cool nonetheless. It was nice not wearing those stupid glasses for a change.

I completely support Nintendo doing something like this and think it would be my favorite change to handheld gaming yet.

Posted by 
 on: 03/24/10, 06:46
It sounds cool but I don't really get it. How does it project a 3D image without glasses? Someone enlighten me.

Posted by 
 on: 03/24/10, 08:21
@shinriley

-1 for taking the bait

Posted by 
 on: 03/24/10, 08:22
Sounds like there's some people looking forward to 3D jiggle physics, haha.

Oldmanwinter said:
It sounds cool but I don't really get it. How does it project a 3D image without glasses? Someone enlighten me.
I'm having a hard time wrapping my head around this too. I just keep imagining either something like holograms, where you can only look "around" something a little bit at a time (that is, if the software doesn't rotate it for you like that one DSiWare letter-searching game). Or something like how those magic-eye pictures, where the main object is 3D and the background is flat and "far-away". I wish I knew somewhere demoing those 3D TVs.

Weeman, you said you looked into that Sharp LCD screen? Did you find any whitepapers describing the optical physics (or whatever) behind why things look 3D? Right now I'm more interested in how it's even possible than what kind of games will come out, lol.

Posted by 
 on: 03/24/10, 09:29
Yeah, I'm going to go ahead and believe it when I see it.

Not to rain on anyone's parade, I simply don't believe this yet.

Posted by 
 on: 03/24/10, 11:28
Yeah, you guys are thinking of it wrong. It's not "projecting" and image at all, it's showing very slightly images, that look 3D when each eye gets separate information.

If it does indeed use tilt and camera face tracking as well, that means that on top of this it could show a much more accurate image and you'd be able to move your head to "look around" in the game world, as the image displayed would be changed instantly depending on where your face was detected. This part might sound a bit complicated, but the game interprets it just like any old camera control, so it's pretty snazzy.

Posted by 
 on: 03/24/10, 11:37
Simbabbad said:
@-JKR- believe what ?

The 3D technique without glasses? I've seen it years ago, it works. You just have keep your head in a general area.

Oh my no, I believe that. I don't believe Nintendo is releasing this thing. Or, if they are, that this press release it bogus and it is still in the works. It makes no sense to me why this would be spoken of right now. No sense. No where have I seen them actually RELEASE this press release. Only that it was "found".

EDIT: Ah, ah ah ah ah ahhhhhhhhh... I see now. I SEE. Now I understand: http://gonintendo.com/viewstory.php?id=118285

Posted by 
 on: 03/24/10, 11:48   Edited:  03/24/10, 11:52
Oldmanwinter said:
It sounds cool but I don't really get it. How does it project a 3D image without glasses? Someone enlighten me.

It's simple really. The LCD panel has a film on top of it, with slits, that allows each eye to interpret different pixels by manipulating light through the slitted material so that the light can be seen differently for each eye, which projects multiple images simultaneously, based on the general knowledge of the viewing angles for a set of human eyes. Typically this technique is used on LCD panels to let two people view different images on the same screen. For instance, while in a car, the driver could view the screen as a GPS, while the passenger could view the screen to watch a movie, due to them sitting at different angles. However, the same technique can also be used to produce a 3D effect by combining the two images to form a stereoscopic display.

Furthermore, with eye-tracking and tilt, you can utilize and adjustable parallax barrier since it will always know where your eyes are located. With this method, you are not limited to a certain viewing angle to see the 3D effect, as it can shift with your perspective. You can also allow multiple users to view the 3D effect by simply added more images to accommodate multiple viewing angles.

Posted by 
 on: 03/24/10, 11:52
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