Nintendo Co., Ltd. (Minami-ward of Kyoto-city, President Satoru Iwata) will launch "Nintendo 3DS"(temp) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.
"Nintendo 3DS"(temp) is going to be the new portable game machine to succeed "Nintendo DS series", whose cumulative consolidated sales from Nintendo amounted to 125million units as of the end of December 2009, and will include backward compatibility so that the software for Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.
We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S.
Asahi claims that the handheld's 3D output (remember, sans silly glasses) comes via a "parallax barrier LCD" from Sharp, while Nikkei backs this up and adds that the device's screens will measure roughly four inches diagonally across (each)
The following information comes from multiple sources...
- control stick instead of dpad - rumble/force-feedback - improved wireless speed and battery life - accelerometer - screen that is smaller than 4 inches - timing on the announcement could be related to decreased software releases - Nikkei expects release in second half of 2010
- "it is believed that the system will use a Sharp 3D LCD panel." - this 3d tech is acheived by placing a small film on the screen, which is separated by a small space. The slight differences in the image creates the 3d effect
- software developers have been briefed on the system - third party software at launch
Apparently parallax barrier 3D can be turned off and still be a perfectly sharp 2D image. So anyone with eye problems, or a hatred of the third dimension I guess, can switch if off. Which is cool.
There's a lot of potential in this. I can feel the fun from here. In a way it's unambitious in that it's simply a graphical advance, but touch screen gaming hasn't had this kind of horsepower behind it before, there's a lot of mileage for it especially when you throw in an accelerometer. The 3D is just icing on the cake really.
The key difference with Nintendo's solution is the parallax barrier tech AND the camera AND tilt. With eye tracking combined with orientation tracking of the 3DS, not only is it possible to view a 3D image, but you can look AROUND the image, and the 3DS will know where you're looking and shift perspective accordingly, ALL WITHOUT GLASSES. That...really has never been done before.
I hope the opposite. The lack of an analog stick ruined Mario 64 DS and severely hindered Mario Kart DS for me. Plus as I mentioned some ports of games like Wind Waker seem pretty likely and an analog stick would really help there.
There's plenty of ways to still have it collapse even with an analog stick, like a stick that you twist and then pull out or some sort of hinge. Nintendo will find a way for sure. Please don't be just a rumor!
Please be a rumor. I know there are ways to hide the stick, but the more frippery you add to hardware, the less reliable and durable it usually is.
Anyway, I actually don't want Gamecube ports on this thing, even though they might be a forgone conclusion. I'd vastly prefer fresh software that really used the funky features for entirely new types of games (the kind that have faded away on the DS). I agree that the lack of a stick kind of killed Mario 64 DS, but I didn't really want that game on the DS, anyway. (Mario Kart DS controlled very well, I thought.) Fully three-dimensional (normal 3D, not golly-gee 3D) gameplay seems to be a lot less suited to handhelds than good ol' 2D goodness.
Long story short, I'd rather have a stick to control 3D games, but not at the cost of a D-Pad for 2D. I kind of hate playing traditional 2D games with an analog stick.
Really? Unambitious? It seems to have everything in it plus a kitchen sink. And we'll get to see Nintendo explore the third dimension.
What else do you think they could've done?
I'm not knocking it but you know what I mean. The key point for this new handheld is the graphics - whereas the Wii had motion control, the original DS had two screens and touch screen... You could say that isn't the kind of gameplay driven evolution that Nintendo has been thriving on with their recent hardware.
It's undeniably awesome though, and coupled with all of the other features it's going to be a great successor. I don't have anything else in mind I'd suggest it should have. And hey, who knows what the full feature-set will be? We only knew the DS had two screens at first. It wasn't until it's proper unveiling that we discovered one was a touch screen. Jaws dropped.
Well, Nintendo has a pretty standard pattern of revolution and then evolution (we were discussing it last night). For example, Gameboy revolutionized and Gameboy Advance evolved that standard. Same can be said for Nintendo's consoles. In that regard, 3DS seems more revolutionary than normal.
@Y-Alpha I know you're not knocking it, I'm just saying that the accelerometer, plus 3D, in combination with a refinement of the core DS features, is a pretty huge step forward, in my eyes - much more than just the visual boost and extra touch-screen that I was expecting. Going 3D is far more radical than anything I was predicting, but kind of exactly what I wanted.
This thing could enable some seriously crazy software. The shift to actual 3D (as a stock system feature) could be the next big gameplay shift, a la 2D -> 3D. (The last before holograms? (Second to last before holodecks??)) On the other hand, it might just be good for amazing Star Fox and WarioWare games. But isn't that enough, really?
I hope Sony doesn't copy them. That would be so lame. That might be an irrational reaction, but I don't care.