@J.K. Riki Speaking of which, playing through the Pit of 100 Trials in Super Paper Mario was so illuminating. It was like, "Oh, THIS is the point of this combat system and these items." The whole game should have been like that! Consequence makes a game so much more engaging.
Anyway, I don't necessarily need Paper Mario to scare other people away. I just want them to include a Hard mode.
It would be interesting to analyze Nintendo's shifting stance on variable difficulty over the years.
Less than two weeks till this hits! Anyone planning to get it? I would if we had money, but no money means no new games for now. Maybe one day, though. It looks at least as fun as Color Splash which my wife and I enjoyed playing together.
Yeah, Nintendo doesn't seem to care much about the difficulty thing, which is interesting since their games are generally so robust everywhere else. It generally works for me, simply because I don't play games for challenge much anymore. I go cook or play guitar if I want something I'm probably going to fail at, ha ha. (Though some difficulty is important. Pokemon Cafe is so easy it is boring.)
I don't really care about reviews anymore. I trust more or less no one at this point, those days are done. I play games to see if I like them, even if the rest of the world hates them (and vice versa).
That being said, Famitsu has the first released review out now:
"As you may know, Famitsu's scoring system has four different reviewers rate the game out of ten. The magazine's reviewers each awarded the game a 9/10, resulting in a final score of 36/40."
9/10s across the board sound good to me. But again, I would be playing it even if they said 5/10.