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I bought a Wii! Yes, in 2020! Nearly 15 GameCube and Wii game impressions inside! Nostalgia is pleasure... and pain!
January 30, 2020, 19:33:05

So, historically in my family when a new Nintendo console releases I buy it day one, and then pass on my old one to my nieces and nephews. I believe this first started when I bought the Wii and passed on my GameCube. At that point, it wasnít much of a loss to me, because the Wii played GameCube games anyway. But then the Wii U came along and I gave away my Wii, and although the Wii U plays Wii games, it doesnít play GameCube games, so I no longer had a way to play my GameCube games. To be honest, I wasnít thinking much about playing GameCube games at that point anyway.

But a few years later, I got the urge to play some of the GameCube classics, so I asked for my GameCube back. They had a Wii that played GameCube games now anyway, they didnít need my GameCube anymore! Well, I got it back, but with one major problem. It didnít work. They had broken it! No use crying over spilt milk, right? And I figured Iíd be getting my Wii back eventually, so I would be able to play my GameCube games at that point anyway. Just needed to be patient and all would be well. What could go wrong?

You can probably see where this is going.

But youíre wrong! The Switch released, I gave them my Wii U, got my Wii back, and it worked!

No I lied, youíre right. It workedÖ for like an hour. Sort of. With a bunch of disk read errors. And then the drive completely died, wouldnít even spin.

I love my nieces and nephews, but they are notorious for wrecking my things.

So now I had no way to play any of my GameCube games or my Wii games! Thatís like, more than half of 3D era Nintendo! To be honest, I kind of just accepted it as a fact of life for awhile, but recently, on a whim, I decided to check how much a Wii costs in 2020. And I found one for $40 on Amazon. And I had $40 worth of Amazon points sitting there. So I figured, what the heck, you only live once, right?

And honestly, it was exciting! It felt almost like buying a new system again. Getting that box in the mail, hooking it up. Going through the settings. I made some Miis again! And unlike a day one system, I already had tons and tons of games for this one. I wanted to play them all again! Well, maybe not all of them.

Also, Amazon messed up my order and didnít include Wii Sports / Wii Sports Resort even though they were listed, and decided to give me a full refund and let me keep the Wii. So I got it for free! And I already have Wii Sports and Wii Sports Resort anyway!

Anyhow, I decided to write out some impressions of everything Iíve been playing since I got my new Wii a few days ago. I didnít get to play everything that I would have liked to, as my nieces and nephews still have a fair amount of my games at their place (even my GameCube games, although they have no way to play them anymore), but luckily I still have a bunch of my best games on me, so...

Here goes!

Metroid Prime - GameCube

Progress: A few hours, fairly deep into the Chozo Ruins.

Takeaway: Metroid is one of my favorite franchises and Metroid Prime was one of my favorite games ever. Absolute masterpiece. Iíve replayed it several times, but the last time was many years ago. But does it hold up years later?

Honestly, after my first session a few days ago (basically just got through the space station and messed around a little bit on the planet) I felt a bit let down. The controls feel a bit limiting (I kind of see why a lot of people wanted it to have dual analog now.) And donít tell Anand I said this, but scanning does feel kind of like an unnecessary addition, though that isnít a huge deal, since you can mostly ignore scanning.

But then I played it again the next day, and started getting my powers back, fought a few mini-bosses, etc. and everything started clicking again. This game is so amazing! Everything is so well crafted, a great blend of action and environmental puzzles! Plus I think it was one of the first (and still one of the only) games to really do ďMetroidvaniaĒ well in 3D. And I love how this is one of the few games where interacting with the environment in ways enemies canít makes complete sense in regards to the story as well (the Chozo did make your suit after all.) And that jumping, how did they nail 1st person platforming so well?!

Iím not totally sure what the long term goal is with this playing a bunch of old games thing right now, but I feel like I might just play through the whole game again?

Random: Itís kind of funny to me that we see a more specific representation of how the morph ball works in this game than we ever have, and it makes even less sense to me than whatever vague ideas I had before. So Samus just sort of curls up into a ball and a bigger metal ball forms around her? And then she rolls around like that?! And this works, somehow?!

Resident Evil 4 - GameCube

Progress: A few hours, at the start of chapter 2-1 (right after fighting the lake boss.)

Takeaway: Resident Evil 4 was another of my all-time favorite games and honestly, it still freaking destroys everything. I thought I would just pop it in for a bit but instead I played a few hours straight, staying up way too late on a work night. Every time I play through this game Iím once again amazed at how they made a 20ish hour action game and literally every part of it is memorable. Every new room or area I walk into I go ďoh yeah, this part!Ē There is pretty much no filler here. Not much more to say about it really than itís still awesome and Iím still loving it.

I will say this, outside of a little bit of Remake and Resident Evil 0 here and there at my cousinís, I had little exposure to Resident Evil before 4, so I never quite understood some of the complaints from diehard Resident Evil fans. But now that Iíve played almost every Resident Evil game, including all of the ones that preceded 4, I kind of get it. This is a very different type of game than the ones before it, and to people heavily invested in the survival horror / zombie / Umbrella Corp / etc. aspects of Resident Evil, 4 must have been an odd beast. But I came into it relatively distant from all of that, so I got to fully enjoy it for what it was, a spectacular action horror game!

I actually very much love both the survival horror and action horror Resident Evil styles (though the latter went downhill quickly after 4.) I just played through the survival horror focused remake of 2 and absolutely loved it, it was easily my GOTY of 2019. But man would I kill to have another action horror Resident Evil at the level of 4 or, gaspÖ even better?

I have this dream for Resident Evil where they split the franchise in two, and keep making survival horror and action horror games, and in my dream theyíre all amazing games.

A man can dreamÖ

Anyway, much like Metroid Prime Iím not sure what my plans are with this game right now, but I could definitely see myself playing through the whole game again.

Random: Iíve been exploring a bit deeper than I had in the past, and I keep finding stuff I never found before. Like, I found a beer mug hidden at the farm? Iíve played through this game many times before and never even saw this!

Resident Evil (Remake) - GameCube

Progress: A few hours into Chrisís path, just used the whistle to call the dogs to kill them to get a new key.

Takeaway: This is probably the game that most led to me rebuying the Wii. Not because I love it so much, although I do love it. But because I was bored at my cousinís house and started playing Chrisís path, which I had never played before (I only played through Remake once, with Jill), and then realized Iíd much rather play it at home on my own terms. I thought about buying the game again on a newer console, but I kept thinkingÖ I already have this game! So I bought a Wii instead.

Anyway, though Resident Evil 4 is and possibly always will be my favorite Resident Evil game, I do like the survival horror games a lot as well, and Iím glad both styles exist. And Remake is a great remake of the game that started it all, so itís a good one to play. Itís slow and tense and then when some bursts of action hit, itís very intense.

Considering that I basically bought a Wii to play this, I do intend to finish Chrisís path.

Random: I started playing on the harder mode of the two you can select but holy F there are way more zombies, without much ammo or healing items. I probably could have kept progressing but it just felt unclear to me what the game even expects you to do at points, since I would often have no ammo, no healing items, and need to get past some zombies that were definitely going to grab me. So I wussed out and went back to the easy mode But it feels a bit too easy! I think newer versions of Remake have 3 difficulty modes, I wonder if they balanced it out a bit and made a more middle ground mode?

Super Monkey Ball - GameCube

Progress: A half hour maybe? Got through the first set of stages, tried the second set, got kind of far, died.

Takeaway: This is another one of my favorite games of all-time (GameCube was pretty awesome, eh?) It was also notoriously hard. Replaying it years later, I figured I could jump back in pretty easily, but oh man was I wrong. Itís so tough! And you need to be so precise at times! And the camera isnít always on your side! I wouldnít say I had a bad experience replaying it, but I think Iíd need to really relearn how to play this game again if I wanted to get much further into it.

I didnít really get a chance to try out the multiplayer this time around but this game had some pretty sick multiplayer too. Though I actually think the sequel is better for the multiplayer. 4 player simultaneous Monkey Target!

Random: I always loved the way that you play through the end credits collecting all of the letters that you can, and in fact, the game I am developing has something very similar that was definitely inspired by Super Monkey Ball.

Star Wars: Rogue Squadron II: Rogue Leader - GameCube

Progress: An hour or so, finished the first 3 stages, which include the Death Star attack and Hoth.

Takeaway: I liked this game a lot in the past, though playing it now some parts feel a bit outdated. Especially since I am recently coming off of Ace Combat 7, which controls pretty spectacular for a flight shooter, the controls of Rogue Leader feel a bit wonky. When youíre flying over a surface it is fine, but when youíre in full 3d outer space it kind of tries to auto-correct things a lot, and gets confusing. Some of the mission objectives are a bit unclear as well, and it has a lot of ďmake sure this thing isnít destroyedĒ type missions which are fine, I suppose, but can be frustrating when the thing is blown up and you donít even totally understand what enemies blew it up.

With that said itís still a lot of fun. The missions are varied and usually have multiple objectives that change on the fly. Iíve been on a bit of a Star Wars kick lately and itís hitting the spot. I doubt I will replay the whole game but I might do a few more missions.

Random: I totally forgot that you actually play as mother f-ing Wedge Antilles in some of the missions in this game. Wedge is the GOAT.

F-Zero GX - GameCube

Progress: Not a whole lot, a handful of races.

Takeaway: I love F-Zero GX but holy cow do I suck at it now. Iím sure if I put the time in I could get good again, but I spent most of my races just smacking into walls left and right and feeling like I had no control over anything.

Iím not saying the game didnít pass the test of time or anything like that, just that it has a learning curve and if you havenít played it in awhile, you might be surprised at how much you forgot. That muscle memory just isnít there for me anymore.

Still looks very pretty though! And I do want to give it another shot. Maybe Iíll get back into my groove.

Random: I feel like Iím the only person in the world who mained Beastman. The Hyper Speeder is awesome though!

Donkey Kong Jungle Beat - GameCube

Progress: About a half hour, finished the first 4 worlds.

Takeaway: First off, I forgot how quickly these worlds go by. Just two short levels and a boss! To be honest I remember really loving this game back when it released, but playing through it now it just feltÖ well, it still feels pretty good, but not really something I need to play a bunch more of again. I do think it has some nice creative glimpses of the future from the team that went on to make Super Mario Galaxy. And honestly, you canít beat a platformer that you control with bongos for the uniqueness factor.

I do remember getting deeper into the combo system back in the days, so maybe thatís where the depth lies. But I just donít have the time and energy to get back into this game for high scores, so I guess this is it for me and Donkey Kong Jungle Beat for now.

Random: I got stuck at the pre-title screen for like a minute wondering what was wrong because I didnít realize it was asking me to clap 3 times quickly. Oops.

Mario Golf: Toadstool Tour - GameCube

Progress: Less than an hour, played 18 holes on the sand course.

Takeaway: This was a huge game for my cousin and I, because our gaming tastes didnít always overlap, but we both loved golf games. So I played a ton of this with him over the years, and he keeps asking to play it again, and I keep having to remind him that I have no way to play my GameCube games anymore. Had no way. Now we can play it again!

Iíd say itís still pretty fun! Some of the controls can be a bit confusing if you havenít played it in awhile, likeÖ start your swing with this button, and after starting, use one button if you want an auto shot, use a different button if you want manual, and then use one of these 4 two button combinations for the different types of spin. Whoosh! I kept doing the wrong thing in my 2020 playthrough.

But still, itís a great game in a series that kind of died (the 3ds game was solid but not quite the same as the big screen experience, and we havenít seen once since) so while I might not play it a bunch on my own, I can see popping it in sometimes when my cousin is over.

Random: Birdoís big olí snout gets in the way when youíre trying to putt.

Super Mario Galaxy - Wii

Progress: An hour or so, got the first 3 stars.

Takeaway: Though Iíd give the sequel (which is with my nieces and nephews right now) the nod, both Galaxy games are for me some of the best 3D platforming there is. Itís an interesting concept that Nintendo managed to pull off very well.

Playing it now, it still works, though there is definitely a bit of a learning curve when it comes to moving around the spheres and getting the camera where you want it. Itís not a huge deal though, and everything feels so smooth. I didnít really get far enough in to see some of the most creative stuff again, but what I played was pretty fun, so I do want to keep playing more.

The waggle stuff is definitely unnecessary though. As you will see below, I think the Wii pointer / motion controls passed the test of time more than I expected them to, but in a game like this it just feels forced.

Random: I know some people see it as a ďgimmickĒ that should stick to the Galaxy games, but I really feel like the gravity mechanics / sphere worlds they introduced expanded the genre of 3D platforming as a whole, and should come back in future games. Better yet, just make Super Mario Galaxy 3!

Sin & Punishment: Star Successor - Wii

Progress: About 20ish minutes, got through the tutorial and the first stage?

Takeaway: I absolutely loved this game back when it released, it felt like it took what I loved about 2D SHMUPs and brought it all into 3D in a pretty brilliant way. While Star Successor lost a bit of the ďthis is almost like Star Fox!Ē feel of the original Sin & Punishment, it was so sleek and action packed that it was hard to complain.

It might not seem like it based on my super short playtime, but I jumped back into it and was enjoying myself all over again. This game is intense! I love how it has shooting and melee attacks, and you can use melee to hit stuff back at enemies. And it really feels like one of the best uses of the Wii controller, taking traditional controls and combining them with pointer aiming very fluidly.

Absolutely want to play more, at some point. Although the servers for the leaderboards are no longer up. Boo.

Random: Does anybody have any idea WTF the story in these games is? Itís very incomprehensible to me.

Wii Sports Resort - Wii

Progress: About an hour, played each sport once.

Takeaway: Iím going to be honest, I mostly popped this game in because you canít write about the Wii without writing about Wii Sports (and Resort is the apex of Wii Sports), figuring Iíd play it for 15 minutes or so and move on, but then I remembered how frickiní awesome it is! Archery! Dog frisbee! Table tennis! And of course the classics like golf and bowling. Sure it has some stinkers too but there is enough good stuff here for a consistently great time, especially if you have friends to play with. I didnít have friends to play with this time around, but I mean, in theory. And the Wii MotionPlus controllers work very well!

Even if almost nothing else used them since! Itís probably still one of the fullest realizations of motion controls, and it actually makes me kind of sad that they couldnít find a way to implement some of this stuff into other games. Archery especially seems like one that would be great in an action / adventure game, but itís hard to imagine how to get it to work in that type of game when youíre already using both of your hands just for the bow controls. How would you move / jump / etc.?. Ah well, someday, I believe, developers and new technologies will solve these issues and weíll have some truly immersive games. For now though, Wii Sports Resort feels like it occupies a unique little spot in gaming history. I guess VR is keeping motion alive a bit, but it still feels like motion controls died too soon!

Random: I think that Iíve seen that unskippable 3 minute movie at the start of this game like 5 different times now. UG.

Rhythm Heaven Fever - Wii

Progress: 20 or 30 minutes, played through the first few stages.

Takeaway: Rhythm Heaven Fever was one of those rare Nintendo Wii games that completely ignored the Wii controls and focused on button pushing without any waggle thrown in. While this could be disappointing in some cases, for a precise rhythm game it was probably the best choice. And this also means that itís a very easy game to jump right back into! Itís kind of hard to not pass the test of time when your entire game boils down to ďpush the button/s at the right time.Ē

So yeah, itís still a lot of fun and itís easy to jump right back into as if I never went away. Not sure how much of this I will replay again, but itís definitely a good one to hop on for a few minutes here and there.

Random: Karate Man for Smash!

Trauma Center: New Blood - Wii

Progress: An hour or so, finished the first few missions.

Takeaway: This is actually one of the first games I started replaying right when I got my Wii, because I wanted an experience I havenít had in awhile, and Trauma Center is very much an experience you canít easily get with a traditional controller. So that also means this was my first Wii game experience in a long, long time. Many years at this point. Admittedly, even though I championed them at the time, I kind of assumed that the Wii pointer / motion controls would feel super outdated by now, and a game like this that relies on them so heavily would be hard to play in 2020.

I was wrong! This game feels very smooth! Even back in the days I remember being surprised at how well they pulled off the controls. The DS had a screen that you directly touched, so there was a more clear sense of space and feedback in the DS Trauma Center. In the Wii version youíre just kind of hovering your arm in the air. It could have turned out very poorly. But itís very easy to play.

And this kind of gameplay is just plain interesting. There isnít much like it on Nintendo consoles anymore. It was a series that had a bunch of games in a short amount of time and then died just as fast. Iíd definitely like to see this series return one day.

Random: Iím like 99% sure I could successfully perform any random surgery because of my competency in this game.

No More Heroes - Wii

Progress: About an hour, beat the first stage and boss.

Takeaway: No More Heroes was never quite at the level of a AAA polished game, but it had a fun battle system that actually utilized motion controls well, and an excellent soundtrack and punk rock aesthetics that made it stand out. Also you got to mow lawns. Playing it now in 2020 didnít quite get me hooked enough to want to play through the whole game again, but itís still an interesting experience, and it did make me excited for No More Heroes 3. Though, I wonder if No More Heroes without motion controls will feel like it is missing something a bit? Weíll see.

Random: That lightsabÖ I mean uh, beam sword... charge move tho.


There are many other games I would have liked to replay, like Viewtiful Joe, Super Mario Galaxy 2, Punch-Out!! Wii, WarioWare: Smooth Moves, etc. but as I said, a lot of them are not in my possession right now. Youíll probably also notice I didnít replay any Zelda games this time around, which if you know how much I love Zelda, might seem a bit odd. I do actually still have my copies of Wind Waker and Twilight Princess on me, but I guess to me Zelda is not the type of thing you can just jump into and play for an hour or so and get much out of it (and the one Iím most interested in replaying, Twilight Princess, starts off very slow.) With that said I really want to play multiplayer The Legend of Zelda: Four Swords Adventures again one of these days (only got about halfway through it, so there would still be a lot of new stages to play), but that is a tough one to get the people and gear together for. Maybe weíll have to make it happen at one of my rocking Chicago game parties! I feel like Iíve been saying that forever.

Iím going to get a bit serious at the end here though. I did have an odd moment where, in the midst of all of this GameCube / Wii era nostalgia, thinking about the past cut pretty deep. I feel like this relates to the GameCube era specifically because that was an era where I had a life that at the time felt kind of mundane, but that I greatly miss in some ways. My brother, a few of my cousins, and I would meet up at my one cousinís almost every weekend for weekend-long sleepovers and play the heck out of the GameCube (and occasionally PS2, and others.) This went on for years. We especially played a lot of multiplayer games, like the aforementioned Mario Golf and Super Monkey Ball, as well as Mario Tennis, Mario Party, Smash Bros, Mario Kart, Bomberman, 4 Swords Adventures, Final Fantasy Crystal Chronicles, Soccer Slam, and more. But we played single player games there as well, and he had 2 TVs in his room, so often we would have multiple games going at once. And well... time has passed and weíre all still friends, but things changed and we all finally grew up (more or less) and we just donít get together to sit around playing video games for hours on end anymore. Heck, even on the rare occasion when we do get together and play some games, the stresses of adult life make it hard to just get lost in them the way we used to. That past is a slice of time that has been lost forever.

In my case, Iím 40 now, and realizing a lot of my goals and dreams arenít happening quite the way I had intended. Life has certainly gotten better in a lot of ways too. During the GameCube era I was in my 20s and struggling to figure out my career while totally failing at finding a good relationship, whereas now Iíve finally sorted my career out a bit and have an awesome wife that Iíve been with for 10 years. If Iím honest with myself my 20s were a pretty rough time for me and a lot of this nostalgia is probably happening through rose-colored glasses that donít fully reflect the realities involved. But when youíre 20 and struggling you at least still feel like you have this vast and open future to sort it all out in, while when youíre 40 and still struggling, you start to wonder how much of it you will ever get sorted out before the curtain starts to close. So my life is good in many ways but times are still tough, thinking about the past can hurt a bit, and man do I miss those near weekly gaming binges where I could shut my mind off a bit, gorge on sour patch kids and Arizona iced teas, and play Nintendo games all weekend long. I still try to have gaming parties on occasion, but theyíre rare and not quite the same.

Nostalgia is definitely a double-edged sword. Wield it at your own risk!

Regardless, I feel like this was a $40 very well spent (especially since it was refunded like 2 days later anyway.) Iíve already gotten hours and hours of fun out of my new Wii, and although I have no idea how much I really want to sit around playing a bunch of old games when my backlog on new games is seemingly endless, I feel like Iím now re-hooked on a few of them. Special thanks to my wife for watching me hovering on the Amazon purchase page for like 20 minutes unable to decide if I should really buy a console that I had already owned just to play a bunch of games that I have already played to death for telling me that if I want it, I should just get it. Nostalgia may be a double-edged sword, but the GameCube and Wii eras were both pretty freaking sweet. Iím glad that I have a way to experience their respective games again.

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Posted: 01/30/20, 19:33:05  - Edited by 
 on: 01/30/20, 19:32:20    
Why not sign up for a (free) account and create your own content?
After playing Trials of Mana co-op and being annoyed at how casting spells would interrupt the game for everyone both when you chose a spell to cast, and then had to watch the animation of the spell being cast, I was weirdly looking forward to playing Final Fantasy: Crystal Chronicles. I bought it a couple years ago along with two GBAs and link cables. In my mind, this game had to have solved Trials of Mana's problem thanks to that GBA connectivity.

Actually playing it quickly brought me back down to Earth. Sure, in this game you can cast spells without the game pausing for you. But that's about the only thing it does right. The controls are atrocious! It's essentially a one-action-button game: L and R cycle through your possible actions, and pressing A does that action. Those actions include Attack and Defend, and so there is no quick way to defend, then attack. Which is unfortunate, because the enemies are actually quite fast and aggressive, making the "defend" command useless.

If only the game made good use of that GBA screen, but it really doesn't. You'd think it would give you the info you need at a glance but let's say your talking to a shopkeeper: you see the list of items he sells, and that's it. You don't see how the equipment will affect your stats, or even how much money you currently have. It's a problem most RPGs that came out a decade earlier never even had.

So yeah, that was a bummer. We've moved on to Zelda Four Swords, already a much better game making a much better use of that connectivity.

I've also just started Baten Kaitos, which I had given up on back in the day. I remember almost nothing about it. We'll see if I stick with it this time. I figure that if I don't stick with an old console RPG when I'm confined to my home, I never will.

Posted by 
 on: 03/24/20, 22:54:34
@Guillaume Here's hoping the upcoming remaster will iron out those issues.

Posted by 
 on: 03/25/20, 19:11:27

Resident Evil (Remake) - Got the shotgun and 4 masks, heading towards that boss you use the masks to unlock.

Put a few more hours into my Chris run yesterday. It's weird, in my mind this game is only like 8 hours long or something, but it has to be longer than that, right? I already put in like 4? and I'm still in the mansion. I haven't even really fought any bosses yet! (Unless you count the first snake confrontation where you can just grab the mask and get out of there.) Sure I play these games a bit slower than some people, but still. IIRC I still need to go out into the cabin in the woods (that part creeped me out!), then come back to the mansion, then go uh... I think there was some Umbrella employee section, and then back to the mansion again, then some underground lab or something?! How long is this game?!

Anyway, I finally got my shotgun, and the 4 masks, so that boss is probably next. A part of me is dreading it even though I vaguely remember it being pretty easy, I think you just load him with shotgun shots without much concern? Soon after that I think is the woods / cabin though, that's one of the creepiest parts of this game for me!

Posted by 
 on: 04/07/20, 03:47:51  - Edited by 
 on: 04/07/20, 03:48:14
@kriswright The swimming in Sunshine, (if you can even call it swimming) was even worse, and that was a game ENTIRELY about water. No idea how they messed that up. Nintendo still seemed to be finding their way with some of their 3D titles on Gamecube. I still feel like Sunshine and Wind Waker needed like, an extra year in development.

Posted by 
 on: 04/09/20, 18:45:15


The thing for me with that game's length, is that I love everything about the Spencer Mansion and going around finding all of the secrets and supplies, taking care of as many soon-to-be-reanimated zombies, etc. So I always go at my own pace and just take it all in. I just love being in that mansion, monsters and death-traps aside.

It's definitely longer than RE2 and RE3, for sure. But I've always felt those games were designed with replay explicitly in mind, and I've never gotten that same sense from RE1 or REmake. That said, it's doable in well under 10 hours and far less than it usually takes me; I've just never wanted to play it that way. It's one of the few games I never want to end.

Posted by 
 on: 04/09/20, 18:58:35
This is great. I enjoyed that write up. I too struggled in my 20s A lot of life changing moments happened to me while I had the GameCube as
my main console. Do you have the component cables for the Wii?
My GameCube is still hooked up but I havenít played those game in awhile - REmake and RE2 and Fire Emblem are my main games I want to get through on that system - I bought them only couple of years ago -

Posted by 
 on: 04/15/20, 02:49:21
@Smerd I got the component cables and honestly this is the first time I've ever seen the Wii with them. I mostly played my Wii on a non-HD-TV. Hard to say how it all compares though. Since it's been so long.

Posted by 
 on: 04/15/20, 04:54:29

Resident Evil (Remake) - Chris run: Got through the Residence, heading back to the mansion.

Warning: Discussion of suicide ahead. So I have a question for you all, when you think of Resident Evil (Remake), aside from the main hall, which room stands out to you the most? I would probably have a different answer every day but certainly one of the rooms that REALLY stood out for me the first time I played this game was the room in the Residence where the guy committed suicide and is hanging from the ceiling. The first time I played this game that scene just ingrained itself in my head. It was easily one of the most f-ed up things I had ever seen in a video game! The weirdest thing though is that the scene that now exists in my mind is from an angle that isn't actually in the game. You'd have to be like, behind the bed or something to see the scene the way my mind remembers it. So why does my mind remember it that way?! Even now, having just played through it again, my mind sees the scene wrong and I can't remember what the actual angles you see this from in the actual game that I just actually played are.

Anyway. That aside, the Residence is kind of odd because, at least in the Chris run on the difficulty I am, there really aren't many enemies there? A few zombies here and there. Some animals. And the new animals aren't that tough to manage. Aside from the annoying ass bees (that you can apparently avoid by not looking through the hole but I always look through the hole anyway), you have 2 spiders in a single room (billiards / lounge), and one of them doesn't even attack it just hangs out on the wall STARING at you, and you have the sharks in the basement but those are like... if there is a way to avoid them I haven't figured it out, so it just becomes running and taking the hit and not really stressing about it because I don't know the alternative. Coming off of a mansion full of Crimson Heads it feels like the game actually kind of slows down a bit. But I know those big lizard dudes are coming up soon, so I can't rest too much.

Whether because of this or otherwise I feel pretty well stocked at this point too. I have like 10+ healing items and a ton of handgun ammo. Could use more shotgun shells but I'm not dry or anything. Should be a fairly easy cruise to the end of the game... RIGHT?


Metroid Prime 3: Corruption - Got through the intro ship and the first planet, on Cloud Cit... I mean uh, the sky area of the second planet now.

So, I decided to just replay the whole trilogy. Why not?

My immediately feeling upon starting was that Prime 3 is NOT as easy to hop right into as the other 2 Prime games. Wii controls took a bit of getting used to back in the days, and they take a bit of getting used to jumping back into in 2020 as well. With that said, I did get reused to them pretty quickly, so I'm back in the flow. OH! And that little juggle the canister thingys with your gun mini-game at the beginning is so fun!

With THAT said, now that I have some distance from things, here are my definitive thoughts about the Wii pointer / motion controls in Prime 3:

Wii pointer aiming, but only after you go to the options and turn off the bounding box. Also, the whole lock-on but have free movement aiming thing is SO COOL and I'm not sure if any other games have ever done it?
Shake the nunchuck for the grappling beam, doubly so when you use it to rip shields off the enemies.

So So
Most of the stuff in the ship itself.
Switching visors by holding a button and pointing in a direction.

Do Not Like
Anything where Samus is using her left arm. It just feels weird, because I'm using my right arm. Lefties may feel differently.
The "pull the thing out, rotate it, put it back again" and the "keep pumping forward and back" and similar controls that require forward / backwards motion. They are sketchy. (They might also use the left arm, I forget.)

That aside, I still like this game! But, it starts off in a way I'm not a huge fan of. There is WAY too much running around a ship without enemies to fight / dialog / cutscenes / tutorial stuff / etc. at the start of the game. And although I know space marines are a thing in Metroid games, they were done SO GENERICALLY here. Prime 1 and 2 start off way better.

Once it gets moving through, it's pretty good! There is a bit of diminishing returns, but it adds enough new stuff to still feel interesting. I like the risk / reward of the corruption mechanic, boosting an energy tank to just go nuts but losing health and having to not get corrupted. Feels very sweet. Lots of cool fights / boss fights. Maybe a bit too action heavy for a Metroid game's early areas, but I can roll with that.

It's super linear though, I miss walking into a room with 3 or 4 doors and having to actually choose which way to go. Here you get like 2 doors at most, and one will usually be locked off, so you just keep moving down the prescribed path.

I kind of vaguely remember this being the easiest of the Prime games, but there is a part early on that I got stuck on a lot! You have to go under this space pirate ship and grapple out this thing that makes fuel canisters pop out of the sides, then blow them up, have to do this three times, all the while there are enemies everywhere. I died like 5 times on this! But I did make it past it in the end.

Anyway, at the sky area and this area is SO AWESOME. I love everything about it. The graphics are amazing, and the ziplines you use to move around are fun. What a cool place.

I actually forget what the third planet's theme is... nobody tell me! I'll find out when I get there.

Posted by 
 on: 04/29/20, 22:48:58  - Edited by 
 on: 04/30/20, 22:23:52
Zero said:
Warning: Discussion of suicide ahead. So I have a question for you all, when you think of Resident Evil (Remake), aside from the main hall, which room stands out to you the most? I would probably have a different answer every day but certainly one of the rooms that REALLY stood out for me the first time I played this game was the room in the Residence where the guy committed suicide and is hanging from the ceiling. The first time I played this game that scene just ingrained itself in my head. It was easily one of the most f-ed up things I had ever seen in a video game! The weirdest thing though is that the scene that now exists in my mind is from an angle that isn't actually in the game. You'd have to be like, behind the bed or something to see the scene the way my mind remembers it. So why does my mind remember it that way?! Even now, having just played through it again, my mind sees the scene wrong and I can't remember what the actual angles you see this from in the actual game that I just actually played are.
Yeah, so many rooms stand out as memorable. They all do, really. The taxidermy room with the rotating eagle and deer head probably stands out the most, though on my last playthrough I had forgotten where that room was and for some reason I thought it was the broken shotgun room as well. I also had a similar memory of the noose room as you did. My guess is that we've played so many games that have done something similar that they blur together, especially RE games (i.e. the regenerator falling off the meat hook in RE4; most games in the series having some real weapon you need to replace with a broken one, etc.). There was a puzzle or two in Eternal Darkness' main mansion that had commonalities to REmake, and since I played both games around the same time, I've gotten mixed up. Silent Hill games, etc. A lot of horror game/horror movie tropes have shown up in a number of places, and I think the hanging corpse that reanimates as a zombie is one of those that's gotten a lot of use.

I can't wait for the rumored Prime Trilogy HD to come out. My college years are a bit foggy for...reasons, and while I do think Prime 1 is just a more memorable game than the others, Prime 2 is a bit of a blur for me and I remember almost nothing from my time with Prime 3. They are all long overdue for a replay.

Posted by 
 on: 04/29/20, 23:30:00
@TheBigG753 Actually come to think of it, the most iconic Resident Evil Remake room for me is the room you get into early in the mansion with a bunch of different hallways and mirrors. Just the way the angles work in that room combined with the mirrors and how you see zombies coming through the mirrors... so creepy. And it always gets filled up with Crimson Heads when I play!


Posted by 
 on: 04/30/20, 01:18:28  - Edited by 
 on: 04/30/20, 01:19:04

Agreed, that hallway is terrifying. I never really feel comfortable going down it, even after I've dealt with the threat.

Speaking of iconic rooms, shout-outs to the dining room and vase statue rooms adjacent to the main hall (for being the first other rooms you explore and go through a bunch of times during the game).

What a game.

Posted by 
 on: 04/30/20, 01:30:36
Incidentally, I'm playing through REmake right now...on Switch! Capcom regularly puts out sales and 15 bucks for the game was a solid deal.

I'm in the lab near the end. I know what you guys mean about the mansion's rooms having their own iconic, memorable presence. To me, nothing is more memorable than the two save rooms under the stairs on the east and west sides of the mansion. As those are your only Item Box locations for the first third of the game (IMO, the most difficult section of RE by far), they've got a very comforting, calming feel. A respite from the madness, however brief.

Zero, you may be thinking about Eternal Darkness's hanging scene, which is shot from a different angle.

Posted by 
 on: 04/30/20, 07:12:26
Hmm. Checked the Eternal Darkness video, not that angle either.

Plus a lot of other details are as they are in the game. The type of room and size, the bed, etc. And the scene definitely left a HUGE impact on me when I played it.

Here is the scene in question.

The third angle, when it is taking up a large part of the left side of the screen, is kind of closest to how my mind remembers it, but way too zoomed in. Like I said, to see it the way I remember it, you'd probably have to be standing on the bed or something. I actually tried to get over there to see if there was another angle, but there is none! My mind just made it up!

If I were a better artist I'd try to draw what I'm seeing in my mind. Though maybe that wouldn't work, because it's kind of vague. Like trying to tell a dream and realizing you don't actually know how it all connects together.

Posted by 
 on: 04/30/20, 22:33:36  - Edited by 
 on: 04/30/20, 22:34:06

Kind of eerie!

Posted by 
 on: 04/30/20, 23:46:17

Memories are super-weird. I definitely had similar experiences with recent REmake and Twilight Princess replays after 13-ish years (granted, TP was also a mirror image of the game I played originally, which added additional moments of confusion). And they do run together sometimes. It's especially bound to happen with RE, when you've got multiple campaigns that are largely the same but with some key differences.

Occasionally while I'm playing a game, something will remind me of something and a random memory of a level or an enemy will pop into my head, and I'll sit there frustrated for a while trying to remember which game it's from. The key takeaways are that I'm getting old, and I've played too many damn games!

Posted by 
 on: 05/01/20, 01:25:16
I bought a few sets of remote plusses + Nunchucks. Now I just need 3 more classic controllers and a wii motion plus for my white remote and I'll have a full set of controllers for local multiplayer on my Wii U, especially since you don't really need a full set of Pro Controllers for anything.

Posted by 
 on: 05/08/20, 05:25:30  - Edited by 
 on: 05/08/20, 05:27:30

Resident Evil (Remake) - Finished Chris run! Final time - 12:49:54.

So I've been close to the end for some weeks now and finally decided to just finish it off. Not really much to say about the game other than it just got easier and easier over time, because I just hoarded more and more stuff. I ended the game with a ton of ammo and like 20 healing items. It also feels less scary the deeper in you get? Maybe because I had so much stuff, maybe because the mansion is a creepier environment, I dunno. Feels like the scariest moments are early on though, when you're exploring this big creepy mansion with just a handgun and a handful of bullets.

I kept expecting the game to really crank it up near the end too but except for the very end with the bugs everywhere, it kind of doesn't?!

WITH THAT SAID, I got the "bad" ending and didn't even get to do the end boss fight, because apparently I forgot to save Rebecca? Game is a little obtuse sometimes.

Now all I just need to finish up the Prime 3 replay.

Posted by 
 on: 06/26/20, 01:29:38  - Edited by 
 on: 06/26/20, 02:22:39

I actually think that applies to every RE, at least every one I've played (0, 1, 2, 4, 5, 7): as you go along, it gets easier, and it gets less scary. Part of the nature of the genre, maybe? Or just because player skill increases and you get more used to everything.

Posted by 
 on: 06/26/20, 01:43:45

Metroid Prime 3: Corruption - Finished replay! Final time - 13ish hours.

Admit it, you thought I gave up didn't you? WRONG.

I was finding it tough to stay engaged, for awhile. I think Prime 3 doesn't necessarily start the strongest. Too much dialog and cutscenes and go here do this go there do that at the beginning. And Norion and Bryyo aren't my favorite Prime environments. Elysia is beautiful though, a cool place to explore. And I actually really like the Space Pirate Homeworld (I wish the planet got a name though.)

Though that also has the part I hate most... keeping those bomb guys alive in that all out assault, and then immediately having to fight the super duper space pirate + 5 others. If you die you can start after the bomb guys part, but with the health you had when you got there, and I didn't have a whole lot. Pulled it off after like 5 or 6 tries.

Anyway. Overall, I came out of it like... dang, this is a great trilogy! Of course my hopes for Prime 4 are that is matches Prime 1. But that also seems highly unlikely. But in the end, if it can match Prime 2 and Prime 3 I'll probably be happy enough. I hope that isn't unlikely as well! Prime 4 started off pretty poorly, and then Retro got put on it and... are they fully developing it now? And if so, how much of the original Prime teams are even left now?! We'll see.

And with that, my GameCube / Wii experiment is more or less at an end. I'll still play it here and there (especially if I can get my family over for Mario Party 4!), but now that I finished Prime 3 I'm not actively playing anything at the moment, nor do I have plans to start anything new anytime soon.

Posted by 
 on: 08/05/20, 11:01:50  - Edited by 
 on: 08/05/20, 11:06:11
I actually remember having a love/hate relationship with Elysia. It was super cool and beautiful and different from the other areas (even in the other games) but I found it really easy to get turned around. I'm not a fan of areas that are just "nodes" connected by warp points or bridges. It's a little reminiscent of the bridges in Xenoblade's Makna Forest or the islands in Eryth Sea. Every time I have to traverse them I can't help but groan a little.

Still, amazing trilogy. The last time I played these games was probably...2015, maybe? Feels like a long time ago, but at the same time, it feels like it was just yesterday. Which is weird, because I've probably played the 2D Metroids a few more times in that span. They just require so much less investment.

Posted by 
 on: 08/05/20, 16:55:08
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