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Super Monkey Ball: Banana Blitz HD announced for Switch, PS4 and Steam
News reported by 
July 16, 2019, 23:04:26
This is a kind of strange announcement, since Super Monkey Ball 1 and 2 are generally considered much better games than Banana Blitz was. I'd hope that this leads to more new Super Monkey Ball in the near future but who knows?

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Posted: 07/16/19, 23:04:26    
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Cool, cool, now do the good versions.

Heck, even just one of the two good versions and I'd be pleased as punch.

Posted by 
 on: 07/16/19, 23:23:20
Why this one?

Posted by 
 on: 07/17/19, 00:31:22
@J.K. Riki @carlosrox It's honestly confusing why they are going with this one. My first thought was something to do with tilt controls or whatever but it is also coming to PS4 and Steam.

Really I imagine like pretty much everyone would rather just have 1 and 2 HD or, you know, A NEW GAME.

Posted by 
 on: 07/17/19, 00:38:40  - Edited by 
 on: 07/17/19, 00:38:51
I forget, why is this one bad?

Posted by 
 on: 07/17/19, 06:18:28
This was the first game I bought for the Wii (it was on store shelves before the system was)...and the first I returned. Not interested in getting burned by this one again.


Instead of 3 awesome mini-games (or 9 really good mini-games as of SMB2), it has 50 borderline unplayable ones. Okay, that's a bit harsh, but only a handful of them are any fun at all and even those are like a Mario Party mini-game at best. Banana Blitz made me worried the Wii's motion controls were just broken because of how unpleasant so many of its features were. I think I played Monkey Golf, Monkey Pool and Monkey Target each more than the entirety of Banana Blitz.

The single-player was unremarkable too. I think the jump button made things too finicky and turned the game into an awkward platformer rather than a fun rolling-based challenge.

Posted by 
 on: 07/17/19, 07:08:26  - Edited by 
 on: 07/17/19, 07:09:30
@GameDadGrant It was an early Wii game, and instead of the tight Monkey Ball controls from the old games it had very not so great, awkward tilt controls. And because of THAT the mazes were pretty basic, for the most part.

And then the mini-games. As bun says above, there were a LOT of them and pretty much none of them were great.

I wouldn't say it was BAD but it wasn't good either, just kind of so so, and it certainly wasn't as good as the first two games.

Posted by 
 on: 07/17/19, 07:59:58  - Edited by 
 on: 07/17/19, 08:00:52
I wonder how they'll handle the minigames...

Also, make a GOOD new one, for god(s)' sake! Or just include UGC, with the ability to make tracks with motion a la the Labo bike.

Posted by 
 on: 07/17/19, 18:23:53
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