That would be super cool, I'd love to see a brand new SNES style X game! I think I made it to X4 as well, though it's been a LONG TIME, so all I really remember vividly is X1 and how I adored it to pieces. I can still see the screen in my mind where you have to wall-slide-jump up to the hidden place with the new ability. Mmm, good stuff. That particular bit is one of my absolute fondest gaming memories ever. Ranks up there with playing Mario 64 for the first time.
That's what happens when you mindlessly in-between something. It is likely the same general run of the 8-bit games, BUT those games had limited frames. So maybe you have an animation that consists of:
X - X - X - X
and it repeats, and it works. BUT if you stick more frames in there, blindly, it becomes:
X - Y - Y - X - Y - Y - X - Y - Y - X - Y - Y
and turns into mushy, awful mess. I agree, Capcom should know better. They are too big and experienced to let something like that happen.
What's funny is, Capcom could have just used the running cycle from Super Smash Bros. 4 and stuck it in this new game. The Blue Bomber's locomotion in Smash actually matches the 8-bit versions pretty darn well with the pacing, speed and general "feel" of his weight as he chugs along.
One thing to remember about Capcom is they make changes based on pre-release criticism. People complained about how ugly the characters were in pre-release footage for the latest Marvel vs. Capcom and Street Fighter games, and Capcom responded with changes before launch. And there's definitely a notable wave of criticism for Mega Man 11's animations out there. I wouldn't be surprised if we see tweaks when MM11 is "re-revealed" this summer.
With the exception of Mega Man himself, I think the game looks good enough so far. Really like the opening scene in the trailer, with the bright colors, clear foreground terrain and objects, and the background looks great. Look at the pretty little rainbow at the very beginning! Hopefully Mega Man doesn't spend too much time underground like he does in the rest of the trailer.
@Zero If MM11 does well, I think we could see a Mega Man X9 in the same engine. So yeah, not SNES-retro, but it would probably play fine.
I'm just glad that Mega Man 11 is not another 8-bit game.
To be honest, Mega Man's running didn't look odd to me until I saw people talking about it. But it still doesn't look all that strange to me. I guess things are different for fans, though. In any case, the game seems to be about a year away from release, so things like the visuals will probably be polished up some more before release.
So the physical bundle is more expensive than the two individual releases, and one of the games is still a fucking download. Getting real sick of that shit. I have a hard time believing they couldn't fit both games on one card.
I dare them to prove they couldn't. That is some shady shit. What's the point?
In general I'm a bit mixed on these. Of course I'd love to own all these games in one place and on Switch nonetheless, but I've also bought all of these games multiple times before. It's almost tiring how much Mega Man I've bought over the years.
I may just opt for the new Mega Man 11 when the time comes.
Do both Legacy Collections contain the rewind feature?
@DrFinkelstein Yeah, I'm kind of in the same position. I've got the original 1-6 on Famicom and NES, and that's where I'll play them if I want to. Can't beat the feeling of playing Mega Man on the old hardware. But I don't have Mega Man 8, and I've only got Mega Man 9 and 10 on Wii, so I'd love those on my Switch, but the download only deal is seriously putting me off right now.
There seems to be a suspicious absence of rewind mention in the press release for Legacy 2. Maybe it was too much work to implement with the more advanced games in the series?
EDIT: Not sure the reason, but it seems the rewind thing is only for the first Legacy collection. I don't really care about that myself, but I suppose it would be a nice option to have if it helps more discover the glory of Mega Man.
I already have all of the games in some form or another, so the collections don't have much to offer me. I may still get them at some point when they go on sale, for convenience.
@r_hjort It isn't about size, it's about cost. Larger game cards cost more to manufacture, though I haven't actually heard any numbers on the prices of game cards so I wonder how much they really cost. Either way though, a company like CapCom likes to pinch as many pennies as possible, hee hee.