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Mega Man 11, Mega Man X 1-8, Legacy Collections 1 & 2 announced for Switch in 2018
News reported by 
Contributor
December 04, 2017, 21:25:34
 

Mega Man 11
coming Late 2018 to Switch, PlayStation 4, Xbox One, and PC



Mega Man X 1-8
coming Summer 2018 to Switch, PlayStation 4, Xbox One, and PC
no confirmation on whether the games are purchased separately or as a collection



Mega Man Legacy Collection and Mega Man Legacy Collection 2
coming 2018 to Switch

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Posted: 12/04/17, 21:25:34  - Edited by 
 on: 12/04/17, 21:48:49    
 
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This is great news! I was hoping for the collections of MM on Switch. Now all we need is the Disney Afternoon Collection.


Posted by 
 on: 12/05/17, 16:18:48
@Zero

That would be super cool, I'd love to see a brand new SNES style X game! I think I made it to X4 as well, though it's been a LONG TIME, so all I really remember vividly is X1 and how I adored it to pieces. I can still see the screen in my mind where you have to wall-slide-jump up to the hidden place with the new ability. Mmm, good stuff. That particular bit is one of my absolute fondest gaming memories ever. Ranks up there with playing Mario 64 for the first time.


Posted by 
 on: 12/05/17, 17:51:22  - Edited by 
 on: 12/05/17, 17:52:20
I just finished Cuphead and was thinking about how Capcom should get those guys to make the next Mega Man game in the same style.



Posted by 
 on: 12/05/17, 20:41:20
@Secret_Tunnel

Any game that is animated as well as Cuphead is A-OK by me. Make it happen, Capcom!



(EDIT: Animator's tip: Look at the timing on that flower vs. the MM run cycle in the trailer. Timing makes such a huge difference...)


Posted by 
 on: 12/05/17, 21:56:18  - Edited by 
 on: 12/05/17, 21:57:31
J.K. Riki said:
That's what happens when you mindlessly in-between something. It is likely the same general run of the 8-bit games, BUT those games had limited frames. So maybe you have an animation that consists of:

X - X - X - X

and it repeats, and it works. BUT if you stick more frames in there, blindly, it becomes:

X - Y - Y - X - Y - Y - X - Y - Y - X - Y - Y

and turns into mushy, awful mess. I agree, Capcom should know better. They are too big and experienced to let something like that happen.

I concur.

What's funny is, Capcom could have just used the running cycle from Super Smash Bros. 4 and stuck it in this new game. The Blue Bomber's locomotion in Smash actually matches the 8-bit versions pretty darn well with the pacing, speed and general "feel" of his weight as he chugs along.

Nintendo is better at being Capcom than Capcom.


Posted by 
 on: 12/05/17, 22:10:31
One thing to remember about Capcom is they make changes based on pre-release criticism. People complained about how ugly the characters were in pre-release footage for the latest Marvel vs. Capcom and Street Fighter games, and Capcom responded with changes before launch. And there's definitely a notable wave of criticism for Mega Man 11's animations out there. I wouldn't be surprised if we see tweaks when MM11 is "re-revealed" this summer.

With the exception of Mega Man himself, I think the game looks good enough so far. Really like the opening scene in the trailer, with the bright colors, clear foreground terrain and objects, and the background looks great. Look at the pretty little rainbow at the very beginning! Hopefully Mega Man doesn't spend too much time underground like he does in the rest of the trailer.

@Zero If MM11 does well, I think we could see a Mega Man X9 in the same engine. So yeah, not SNES-retro, but it would probably play fine.


Posted by 
 on: 12/05/17, 22:57:54
GameDadGrant said:


Nintendo is better at being Capcom than Capcom.

In fairness, Nintendo is better at being almost anybody.

EDIT: And when they aren't, they know it, and go seek out a dev who is, like with Monolith Soft and Retro! If they could only apply this to online play... hmm... Ah well.


Posted by 
 on: 12/06/17, 00:14:02  - Edited by 
 on: 12/06/17, 00:15:00
@GameDadGrant
Smash Bros has the best incarnation of Mega Man ever. He looks and sounds great!

No dumb cheesy voice clips, that's for sure.


Posted by 
 on: 12/06/17, 00:19:26
@TriforceBun

Oh yes.



Posted by 
 on: 12/06/17, 17:06:14
@Secret_Tunnel

Man, the world would be so different today if the thinglonger was real.


Posted by 
 on: 12/06/17, 19:01:45
@TriforceBun

I went back and watched the Mega Man Smash Bros. trailer right next to the MM11 one, and there's just no contest, you're right.

EDIT: If I had the time and video skills, I would splice the Smash Brothers run cycle right next to the MM11 one just to showcase the night and day difference. But I lack both those things...


Posted by 
 on: 12/06/17, 23:16:51  - Edited by 
 on: 12/06/17, 23:17:49
I'm just glad that Mega Man 11 is not another 8-bit game.

To be honest, Mega Man's running didn't look odd to me until I saw people talking about it. But it still doesn't look all that strange to me. I guess things are different for fans, though. In any case, the game seems to be about a year away from release, so things like the visuals will probably be polished up some more before release.


Posted by 
 on: 12/06/17, 23:47:57
Mega Man Legacy Collection and Mega Man Legacy Collection 2 will be available May 22, separately.



$14.99 -- Mega Man Legacy Collection download
$19.99 -- Mega Man Legacy Collection 2 download

$39.99 -- Mega Man Legacy Collection retail copy, includes a download voucher for Mega Man Legacy Collection 2, plus a cleaning cloth (while supplies last)


Yeah, the bundle is actually more expensive than buying them separately. I guess that's the physical edition tax.


Posted by 
 on: 02/19/18, 21:23:43
So the physical bundle is more expensive than the two individual releases, and one of the games is still a fucking download. Getting real sick of that shit. I have a hard time believing they couldn't fit both games on one card.


Posted by 
 on: 02/19/18, 21:27:33
@r_hjort

I dare them to prove they couldn't. That is some shady shit. What's the point?

In general I'm a bit mixed on these. Of course I'd love to own all these games in one place and on Switch nonetheless, but I've also bought all of these games multiple times before. It's almost tiring how much Mega Man I've bought over the years.

I may just opt for the new Mega Man 11 when the time comes.

Do both Legacy Collections contain the rewind feature?


Posted by 
 on: 02/20/18, 01:29:54
@DrFinkelstein
Yeah, I'm kind of in the same position. I've got the original 1-6 on Famicom and NES, and that's where I'll play them if I want to. Can't beat the feeling of playing Mega Man on the old hardware. But I don't have Mega Man 8, and I've only got Mega Man 9 and 10 on Wii, so I'd love those on my Switch, but the download only deal is seriously putting me off right now.

There seems to be a suspicious absence of rewind mention in the press release for Legacy 2. Maybe it was too much work to implement with the more advanced games in the series?

EDIT: Not sure the reason, but it seems the rewind thing is only for the first Legacy collection. I don't really care about that myself, but I suppose it would be a nice option to have if it helps more discover the glory of Mega Man.


Posted by 
 on: 02/20/18, 02:12:28  - Edited by 
 on: 02/20/18, 02:21:00
@r_hjort

Hey now! Switch cards are pretty tiny. Like, you can only fit certain games on them. Breath of the Wild, for example. Or Xenoblade Chronicles 2, Skyrim, Doom, Bayonetta 2 (and inevitably 3)...

But not NES and SNES style Mega Man games. NO SIRREE.



DrFinkelstein said:


What's the point?

Some things are just a mystery, I guess!



Posted by 
 on: 02/20/18, 04:39:40
This kinda collection is perfect for digital. When a retail release comes with a download code what is even the point? I'd never get a retail game that did that.


Posted by 
 on: 02/20/18, 19:18:59
Also there are rumblings that Mega Man X 1-8 will come in two separate collections.


Posted by 
 on: 02/20/18, 20:03:21
I already have all of the games in some form or another, so the collections don't have much to offer me. I may still get them at some point when they go on sale, for convenience.

@r_hjort It isn't about size, it's about cost. Larger game cards cost more to manufacture, though I haven't actually heard any numbers on the prices of game cards so I wonder how much they really cost. Either way though, a company like CapCom likes to pinch as many pennies as possible, hee hee.


Posted by 
 on: 02/20/18, 21:23:59
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