You know, for as much hype as I've had for Splatoon 2, it didn't occur to me that we might see another Global Testfire. Luckily that ignorance paved the way for patiences as I woke up this morning to the news that in Late March Nintendo will allow Nintendo Switch owners to be able to experience an all new Global Testfire and play Splatoon 2 early.
Splatoon 2 in March? YES, PLEASE! Here's the official trailer for the announcement.
And below are the dates and times the testfire will occur.
March 24 12-12:59 p.m. PT / 3-3:59 p.m. ET 8-8:59 p.m. PT / 11-11:59 p.m. ET
March 25 4-4:59 a.m. PT / 7-7:59 a.m. ET 12-12:59 p.m. PT / 3-3:59 p.m. ET 8-8:59 p.m. PT / 11-11:59 p.m. ET
March 26 4-4:59 a.m. PT / 7-7:59 a.m. ET
Six time slots. I know I can make five but I might rearrange the ol' work schedule and try to make all six since the first one I'd miss is that 3pm on the 24th. I gots to get me some Splatoon 2!
More details have been unveiled about Splatoon 2 (or maybe just re-announced) but you can find them at the source below where the press release sits or on the Splatoon 2 main game page for Negative World shortly. For now, my excited-self is going to grab some breakfast!
I downloaded the Demo the first day it was available. It was nice just starting it up and listening to the music. I'll be on there as much as possible, but we're also throwing a double birthday party for my 2 sons on Saturday, so not sure how much, if any I'll be able to do Saturday.
I don't see a lot of point is sitting around dreaming when there's no way to make those dreams come true, but I guess it can be fun sometimes, so I will say "I wish the demo had a target practice level that you could just sit and practice with before the Testfire started so I could wrap my head around the controls."
That would be cool. But it isn't a thing, and I can't make it a thing, so I will leave it at that.
@J.K. Riki The first game's testfire actually did have a tutorial range you could go through before jumping into an online match, though I don't think it was available until the hour started. Still, it's something, so hopefully this one will do the same thing.
I haven't played Splatoon since before Zelda came out. Probably about mid-Feb. So I'll probably be naturally rusty but I'm so stoked for this. I'll be in the discord chat for it also, probably each time! Join us there!
So, I've taken my Splatoon Splatfest Document… REVAMPED IT… and now I can take those stats and even some extra ones which I plan to put in some kind of write up like I did a few years back with the original Splatoon Demo. I intend to at least answer all the stats I had done last time and perhaps write a little bit about the experience overall. I know it won't be like two years ago when Splatoon was 100% fresh but it'll be fun anyway. That screenshot feature will come in handy.
Well, after trying the first Testfire I can decisively say that this series (not just the first game) has the worst controls I've ever experienced in a game. I just can't manage it. Aiming is like torture and the most inaccurate thing since using the blasted C buttons for Goldeneye. But at least there I had a chance at winning. I killed ONE person the entire hour, and it was because I made up my mind during that match that I wouldn't paint ANYTHING only go after one single kill. I achieved it, along with EIGHT deaths trying. Otherwise it was just "Spawn, walk two steps, die, repeat."
I am glad people enjoy this game, but I don't fully understand it. I guess you can get good enough to actually win some of the time? Anyway, super frustrated and will have to really try to will myself to give it another shot come 11 o'clock.
On the flip side, I enjoy it very much when I find a corner and can just cover the walls in color in peace. That is super fun to me, even if I can't aim well to save my life.
That was SUPER fun. I love the new weapons and extra style given to the presentation compared to the original. I tried using the Joy-Cons as separate controllers (my preference for Breath of the Wild), but it felt a little off to me. I snapped them into the Joy-Con grip and it was smooth as silk from there.
I was worried that I wouldn't like the new map system, but it works really well. I was selecting teammates with the directional arrows as first, but then I realized you could use motion controls to select where you want to squid-jump. It feels great, especially if you're using the Splashdown special. It's such a satisfying ability.
The Splat Dualies seem cool. Rolling out of the way of enemy fire seems quite useful when fighting an enemy inkling up close. I tried to take advantage of the new Splat Charger ability, but didn't have too much success. I can see a lot of potential in it, though.
I'm considerably more hyped for Splatoon 2 after playing the Global Testfire!
Did anyone else have severe connection issues, or is it just my Switch's abysmal wifi reception? Couldn't finish as much as one measly match. Connection tests seemed fine, but I got about one minute in every match before the connection was lost.
I had a good time (although Zelda's X-to-jump control scheme messed with my brain at points)! Looking forward to playing more over the weekend. I do hope there're enough additions to make it really feel like a beefy sequel though. Map system seems to work well enough, and I'm a fan of the Splat Dualies.
Might I suggest a Roller? Aiming isn't necessary with that--just smart use of when to run and when to go into your ink--and staying out of the fray mainly to paint the arena is feasible in rooms where you're not fighting a super-aggressive team.
Yes, in the middle of the hour I kept getting the lost connection error at random. It was frustrating. But the times it didn't happen it ran so silky smooth I was surprised it was online and not local. So that was nice.
I played with Motion Controls, using the Joycon Slot Controller thing. In Zelda I'm okay with it because it feels smoother and also everything moves super slow by comparison. Or I'm sniping a deer that isn't moving. :P In Splatoon it seems like the bad guys disappear half the time? And then they pop up behind me and Roller me to death. Every single time. EVERY time.
Also I had no idea how to activate my super weapon but apparently (watched a YT video after) you press the stick. So -1 more point from me for Splatoon. I hate pressing sticks.
EDIT: It may just be that this isn't a good fit for me. Not every game is for every person. Some crazy folks don't like Harvest Moon! ;)
Is that a thing in the demo? I only tried the first weapon, since I figured they would auto-start you on something that wasn't insane and with a huge learning curve. I can't even get the starter weapon, so trying another felt like a bad plan, lol.
It is! The Splat Charger is on the bottom left of the weapon select screen. Using Splattershots put you into the heat of the action while Splat Chargers distance you from it. They slow the gameplay down a little bit.
Also note that each weapon in the Global Testfire has a different special weapon paired with it. You might want to experiment with those, too.
Man, you guys and Splatin' it up, and I'm here at work. I watched a bit of the live presentation, and it got me hyped. I haven't played the original much lately. Or practically at all. But I really want this work day to end (4 more hours!).
@J.K. Riki That's too bad you don't like the controls. I found the controls on the first game to be a great mix of stick and motion.