So a new mini-NES is on the way from Nintendo, and it includes 30 games. Read on...
Nintendo of America said:
If you see a Nintendo Entertainment System on store shelves this holiday shopping season, you haven’t entered a time machine. (Unless everyone around you is wearing acid-washed jeans and neon leg warmers. If that’s the case, you may have unknowingly walked through a rift in the space-time continuum.) The most likely scenario is you are setting eyes on the Nintendo Entertainment System: NES Classic Edition, launching in stores on Nov. 11 at a suggested retail price of $59.99. That’s right: The NES is back! But this isn’t the same NES that you fondly remember. This new nostalgia-fueled system is a near-identical, mini replica of Nintendo’s original home console and plugs directly into your high-definition TV using an included HDMI cable. The console comes complete with 30 NES games built in, including beloved classics like Super Mario Bros., The Legend of Zelda, Metroid, Donkey Kong, PAC-MAN, and Kirby’s Adventure.
“We wanted to give fans of all ages the opportunity to revisit Nintendo’s original system and rediscover why they fell in love with Nintendo in the first place,” said Nintendo of America President and COO Reggie Fils-Aime. “The Nintendo Entertainment System: NES Classic Edition is ideal for anyone who remembers playing the NES, or who wants to pass on those nostalgic memories to the next generation of gamers.”
The system comes packaged with an HDMI cable, an AC adapter and one NES Classic Controller, which is patterned after the iconic design of the original NES controller. But you really just want to know the full list of 30 games, right? Feast your eyes on the fantastic collection of NES classics included with each and every system:
Castlevania II: Simon’s Quest™
Donkey Kong Jr. ™
DOUBLE DRAGON II: THE REVENGE
Mario Bros. ™
MEGA MAN® 2
Punch-Out!! ™ Featuring Mr. Dream
Super Mario Bros.™
Super Mario Bros. ™ 2
Super Mario Bros. ™ 3
The Legend of Zelda™
Zelda II: The Adventure of Link™
There’s a little something for everyone: a nice mix of timeless favorites, cult classics and maybe even some games that you never got around to playing. Each is sure to bring back memories and produce plenty of new ones. You can even enjoy playing several of these games with two players by attaching a second NES Classic Controller, which will be sold separately at a suggested retail price of $9.99. A Classic Controller or Classic Controller Pro can also be used (each sold separately).
When connected to a Wii Remote controller, the NES Classic Controller can also be used to play Virtual Console NES games on a Wii U or Wii system. Playing these retro games using a retro controller makes the experience that much more authentic. And if you ever need to step away from the NES Classic Edition in the middle of a tough level (or take a break to call one of Nintendo’s helpful Game Counselors*), don’t worry about losing any hard-earned progress. Each game has multiple suspend points, so you can start where you left off at a later time, no passwords needed.
What’s old is new again with the Nintendo Entertainment System: NES Classic Edition. Relive past glories. Finish off that boss you never beat. Save the galaxy and rescue the princess!
*Please only call if you have indeed entered a time machine. The Game Counselor program no longer exists in 2016.
So what do y'all think? Looks pretty cool to me...
Not a huge fan of Metroid. I mean, I've played an hour or two of this game at the most but have never gotten fair at all in it my whole life. So hours worth of Metroid over my life, but just the same parts (I don't I've ever gotten past the missile, maybe the morph ball at most, I forget) over and over.
What the hell is up with the enemies? They're exceedinly annoying. Am I seriously supposed to not die in a few seconds flat when I get caught between those annoying fuck flying types who stick to the floor until you jump WITH 2 pipes of those spawning flying types? Serious question. Or is this never supposed to happen?
And those spawning farm type enemies are basically broken. Why do they stop dropping stuff sometimes?
So far that's really bugging the shit out of me. Thank god for save states, and I vow to finish Metroid finally.
NES games love to punish you! ONE hit in Metroid is like 'oh shit!', and you really can't take TOO many or you're already in danger and need to restock again, which is pretty fucking tedious. So yeah, Metroid at the moment borders on tedium. Difficulty is overdone. And this is not 'newschoolitis' talking.
Edit: OH PRECIOUS ENERGY TANK!!!! YES!!
Edit: Even with 2 energy tanks now it's still ridiculous. And enemies can hit you/kill you when you're going through a door?? Come on now.
And rooms repeated just 2 rooms away is not okay.
Spend a good 30 secs to a min (or even more) farming health only to get struck again by the same enemies you're farming to take your health way down again. That's fucking obnoxious.
Edit: *Big sigh* this is so annoying. Getting juggled by enemies is so fucking unfair. You can't do anything!!! If you're caught between more than ONE enemy then good fucking luck not losing at least half a tank of health. Ugh.
And I just wasted a full 2 tanks getting stuck in lava with like 3 sets of respawning enemies knocking me left right and fucking everywhere killing me. What the fuck. One of the most annoying games I've ever played. Thank fuck for save states.
Final Edit: And wow yeah same rooms over and over again on top of all this, this is ridiculous. I actually already wanna quit so bad and say fuck it Metroid 1 isn't for me, but I'm gonna consult a map or maybe even a guide cuz this is painfully annoying to play.
You are both out of your mind. Metroid has aged beautifully and is a dream to play. Just started playing again for less than an hour on this beautiful NESC and found 2 energy tanks and 2 missile tanks and the morph ball bomb and extended my shot and got the ice beam, to boot. Haven't died once. Yet. I'm sure I will. And yes, lack of a map is annoying, but it's a very simple problem solved with pencil and paper. Easy peasy, lemon squeezy. Or the internet, of course.
The main things that make Metroid hard to play are the lack of an easy life fill-up mechanic, and the lack of a map. Otherwise, the game is seriously groundbreaking and absolutely nails the sound design and atmosphere. Once you learn specific "rules" of how bombable surfaces work, it gets easier to navigate as well. But the early/mid section (like, the point after an hour or two of playing) can get really difficult and frustrating. I try to get the Varia Suit as early as possible to minimize that frustration, but your mileage may vary.
The pen and paper route may actually be a good one to take. I tried it last year with the maze-like dungeons of EarthBound Beginnings and it was surprisingly enjoyable.
I do like seeing modern perspectives on a lot of these games.
Still waiting to hear more about Kirby's Adventure from you!
Metroid is completely playable without a map or any assistance, it just requires a lot of patience, and then sense of accomplishment when you discover some deeply buried secret is really amazing. The game is actually very fair and not nearly as obtuse as Zelda or Zelda II, the rules are very simple and consistent and you never need to make huge jumps in logic such as playing the recorder to drain a lake etc.
That said, there's no shame in using a guide or a map, whatever makes the game more fun and enjoyable.
Metroid has not aged well at all. It's nearly unplayable at this point. You're kidding yourself if you disagree. If you ever have a hankering for reliving Samus' roots, just play Zero Mission instead.
Wow. We agree on something. I agree, the only people saying it's okay are people who obviously played it lots before and/or grew up with it. My brother was giving me shit for getting owned in Castlevania 1's last level (with those annoying as fuck harpeys and hunchbacks covering the screen) and I bitched him out because he was way older than me when we played it as kids, and he learned how to play it properly later on.
Well I don't think that caveat (unplayable NOW) is even necessary, it would have been extremely hard to beat back in the day as well. I can't imagine the pain in the ass it'd be to beat this game without save states. And you start off with 30hp no matter what? Even farming for drops in this game is tedious AND hard, not to mention incredibly time consuming. I'd absolutely hate to do this every time I died. Even save states don't help this game all that much. It's still a dreadful experience. I got to Brinstar Depths and have no idea where to go. There's so many rooms that are identical or near identical, it's not even funny. On top of that, each of them houses incredibly hard to navigate through passages due to the annoying spawning enemies.
I disagree, I think Zelda 1 looks a lot more playable than this game, burning bush and other cryptic puzzles not withstanding.
I refuse to believe this is playable without a map unless you're fucking Rain Man. How am I supposed to remember an entire labyrinth? I have a few spots that I remember stuck out to me but good damn luck remembering how to get there now. I shut down when I got to Brinstar Depths because it got sooooo confusing. Unless I wanna backtrack back and forth nonstop, playing without a map would make this short game (from what I understand) suddenly become Dragon Quest length.
Energy Tanks will refill your life entirely so what I usually did when playing is that I kept the easy ones near the start to be used after I died or before going for the final battle. Or create save states after collecting one so that you can restart from that point if you don't feel like grinding for drops.
I very much respect Metroid, but I don't like it. Unless something clicks later I don't see that changing. It commits numerous cardinal sins that aren't okay, 2016 or 1986.
Having said that, any game difficulty that borders on obscene is just stupid. I'm playing Last Of Us on Grounded (hardest mode) and the absolute random trial and error aspect of it is incredibly tedious and annoying. Basically a ton of NES games are at this difficulty level.
Castlevania isn't on the level of impossible as Ghosts and Goblins, but even that game is pretty fucking hard.
Metroid and Ghosts and Goblins seem to be the hardest games on the NES mini.
None of the supposedly cryptic puzzles in the original Zelda are actually that bad. The hints always point you in the right direction, and even having to burn that bush to get to Dungeon 8 is obvious since that tree stands out from all the rest of them.
I think the original Metroid has a really cool atmosphere that none of the other games have captured. The 30 HP thing is kind of a deal breaker though.
@WrathOfSamus777 Yeah those two are pretty silly but to me the biggest mistake was including Ninja Gaiden 1 but not 2. That's a top tier NES masterpiece, from top to bottom. It deserves to be on the system as I don't think it's all that mainstream. Perfect game to show off today. The music and cut scenes are still amazing. Arguably the greatest soundtrack on the system! I really wish it were on here so I'd know millions more people would get to experience it, especially kids today. Such a missed opportunity. Contra 1 is a close second.
@Secret_Tunnel The atmosphere is good, but kinda repetitive. Yes, it's an NES game, I know. I'm not sure Brinstar really suits the atmosphere with the rest I've heard though. It's oddly upbeat.
Y'all are soft if you can't beat Metroid, it's not like the soft games of today that hold your soft little baby hands but it's far from difficult. I beat it in like 2 days as a kid, it took me way longer to beat Castlevania and Ninja Gaiden, now those are hard games!
Metroid isn't really that hard once you get a few power ups too. The Ice Beam really helps to just bypass a lot of stuff and once you get the Screw Attack (if you find it I guess), things are a cakewalk.