@carlosrox I don't think this really says anything about NX. Pretty sure I read somewhere that the Pokken Tournament arcade game is basically running on a Wii U already. So this an easy port, and was probably planned from the beginning when this game was first teased back in 2013.
Hm. You know something? This is the first time I've actually seen the game in motion. It's crazy to think this is the first time I've actually seen it!
And...ugh. Not sure if want.
It doesn't look much like a traditional fighter, which is what I was hoping for. What's with the weird camera angles? What's going on with these super-slow moves? Are those supposed to be super-moves? AND WHY IS PIKACHU A LUCHADOR.
Hmm, I had hype for this based on the premise alone. But now that I see what they came up with...hype is nearly lost. I'll keep an eye on it, since the project has potential. But I have to say I'm really disappointed by what it looks like so far.
@GameDadGrant Apparently the game switches between two different modes: "Field Mode" is the more overhead camera, where you can move more freely. I think this works more like the recent Dragon Ball Z and Naruto fighting games, and seems to be more focused on zoning and spacing and projectile attacks. And after certain attacks, the game switches to "Duel Mode" which is a more traditional 2D fighting game setup a la Street Fighter. From what I can tell, the game goes back into "Field Mode" after one of the players lands a super attack or bounces the opponent off the wall. It was hard to tell from the stream.
And who said anything about making Pikachu a luchador? The wrestler known as "Pikachu Libre" could be anybody under that mask!
I wonder if they could take this style of fighting and apply it to the main games with the RPG elements. I think the main series could use a big shake up like real time combat. Not sure if it could work on handhelds, or if it would be even possible to do with over 700 Pokémon now and having to program control for each one. Still I would love to play a game that plays like how the anime showed, dodging attacks and whatnot.
I wonder what the benefit of "Field Mode" is? Sure, it's kinda neat that you can run around in 360 degrees. I guess. But the actual gameplay is done in the traditional 1-on-1 "view" right? Where combos, attacks, and such are best utilized? I guess you can lob some projectiles at your opponent during Field Mode, but it appears that....IT'S NOT VERY EFFECTIVE. (see what I did there)
I don't know how well that would work in the main games. Battles happen far too often for these real-time, Tekken-esque showdowns to be implemented into a mainline game. It would just be a huge time sink to the player.
Besides, battles do happen like they do in the anime in the main games...just. Y'know. Slower, and by taking actual turns.
I always thought a Kameo-esque approach would be good for a 3D console Pokeventure.
Map your chosen 4 attacks to face buttons with attendant PP meters to limit spamming of powerful attacks, use the control sticks to manually aim them (the less accurate attacks obviously being harder to aim precisely), achieve critical hits by smacking a given Mon's weak spot, calculate damage based on the usual Pokemaths, get XP, level up....All in real time.
Throw in some Bioshock style enviroment interactions (water, electricity, fire, ice, etc etc.) then toss it into a massive world reminescent of Xenoblade, with all the attendant exploration.
Result- One awesome home console Pokemon game. One that I've been dreaming about for over 10 years now. Those other games have made parts of my vision a reality. Now it's up to Nintendo to mix those elements into an epic whole.
Why would someone be overwhelmed? Is that referring to the game itself or the way it plays? Sounds like he's trying to say he wasn't impressed by it, not that the game didn't bombard him with shit, hence, "overwhelm".