I've been reading all about it and apparently he had cancer and very serious tumor. I had no idea, I knew he wasn't feeling great and had missed some events due to health issues, but I had no idea it was this serious/advanced. I've haven't felt this shocked and sad since Ryan Davis' passing. Iwata is a legend, a giant, and such a sweet, cool guy, he'll be irreplaceable.
@Wellsy529, that quote is perfect. On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
I wanted to check in with you guys and see how everyone is doing. I literally shed tears over this last night. Such terrible news.
I've been following Nintendo since the 80s, and I can't think of a darker day for Nintendo than right now. Struggling to carry their flagging Wii U console to a respectable finish and now they are leaderless. This is as low as Nintendo has ever been since they've been making video games. As a lifelong fan, I mourn with them.
Iwata wasn't just a CEO in a suit, he was one of us. He was the chief of the Nintendo tribe. He was passionate and full of vision and optimism and dearly loved by the gaming community. Especially Nintendo fans.
He will be dearly missed, but not ever forgotten.
RIP Iwata-san. Wherever you are, I hope you're smiling.
There are reports there was a rainbow seen over Nintendo's headquarters in Kyoto today.
@WrathOfSamus777 Considering that I've never met the man, I'm surprised how hard I'm taking this. As you and others have said, he seemed like such a genuine and likable guy and like someone who was truly one of us. That's something that's very rare in the game industry anymore in the cynical industry of today. I also admire his approach as an executive in tough times taking a huge cut in his personal salary instead of doing what virtually everyone else in his position would've done and making the employees feel the pain.
I read somewhere today that he pulled Earthbound out of dev hell and kept it from being cancelled. For that alone, I owe him. The summer of 95 was a rough one for me and the goofy humor and world of that game helped me get through a very bad and prolonged bout with depression. For that alone I'm extremely grateful to that man. RIP Mr. Iwata. You will be missed.
It's pretty affecting seeing all these Nintendo fans getting together and mourning the loss of Mr. Iwata. And I had no idea until yesterday that he was so integral to EarthBound being released; like @DeputyVanHalen, I feel very thankful for that among everything else.
I definitely think some sort of celebratory playthrough is in order for NW. What do you guys think? Maybe Balloon Fight or Kirby's Dream Land? Or EarthBound for something longer.
@DeputyVanHalen Yeah, Mother 2 was in a bad state when he came in and rewrote the game's code from scratch to make sure the project would be completed. No one asked him to do it either; he volunteered because he wanted to do it, and then worked on the game pretty much non-stop for close to a year. This story alone would be enough for me to bawl my eyes out over Iwata's passing.
Anyway... my husband was lucky enough to work with him when he was in the RWC office and always had the nicest things to say about him. Well, whenever he was in the office, I'd have him take my 3DS to work to get Mr. Iwata's Mii and StreetPass. For SOME reason, he had all the rare puzzle pieces, who'da thunk it! One time when he was in town, I decided to write a private message to him, just for fun. I never thought he'd ever take the time to write something back.
I hope he gets his proper shoutouts at Evo 2015 this coming weekend. Apparently, the last game Iwata had a direct hand in coding was Super Smash Bros. Melee.
Iwata: Of course, the company wouldn't run if I didn't do my managerial tasks during the day, so I did them. But I didn't quit writing code.
Kawakami: Ah, so, what was you're last job as an engineer, then?
Iwata: Aaah, I wonder if it's alright to admit this? Well, I guess the proverbial statute of limitations is up, so I'll tell you, but my actual last work on programming happened when I was working as the General Manager of Corporate Planning at Nintendo. Something happened and the Gamecube version of Super Smash Brothers didn't look like it was going to make its release date so I sort of did a code review for it (Wry Laugh).
All: (Laugh Loudly)
Kawakami: No matter how you look at it, that's not the job of the General Manager of Corporate Planning, is it? (Laughs)
Iwata: Yes, it isn't really, is it (wry laugh). At the time, I went to HAL Labs in Yamanashi and was the acting head of debugging. So, I did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those...all in all I spent about three weeks like that. And, because of that, the game made it out on time.
Kawakami: So you even did the debugging yourself!
Iwata: And that was the last time that I worked as an engineer 'in the field'. I was right there, sitting by programmers, in the trenches, reading code together, finding the bugs, and fixing them together.
I woke up this morning an saw the news.....it's now almost 10PM and this entire day has been the most surreal day of my life. I'm here but I'm not. I'm seeing all these posts and tributes to Iwata, but yet I'm still expecting him to host the next Nintendo Direct.
And then I saw this pic, and it hit me like a golden hammer that this great man is no longer with us.