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Yooka-Laylee--PlayTonic's spiritual successor to Banjo-Kazooie
News reported by 
Editor
February 10, 2015, 21:29:02
 
UPDATE: Kickstarter is live, funded, and up until Tuesday, June 16th! Let's hit some stretch goals!


PlayTonic site link

Go check it out! There's only a couple nuggets of info (and a mysterious piece of art), but apparently Edge will be releasing a new issue on Thursday with the first look at this new game, "Project Ukelele." My guess is some sort of Hawaiian-themed 3D platformer? I'm down.


If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper.

However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on…

Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress.

Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.

We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.

Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past.

By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages!

You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12.

So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy.

Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there.

So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling…



(well, it definitely has Rare's quirky sense of humor and unusual vernacular)

What do you think?

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Posted: 02/10/15, 21:29:02  - Edited by 
 on: 04/05/17, 22:56:13    
 
Why not sign up for a (free) account and create your own content?
 
Not sure how I forgot about the Galaxy games pulling it off. Very true. Worked wonderfully and added a lot to those bosses.


Posted by 
 on: 05/04/15, 04:37:17
Well, Galaxy 1 at least. I'm pretty sure that the new music in Galaxy 2 was not orchestral, and was instead synthesized.


Posted by 
 on: 05/04/15, 04:42:53
Just a little bedtime update. It's been 58.5 hours since launch now.

Yooka-Laylee Kickstarter Update

£1,282,145 pounds raised!
37,822 backers!

equivalent of $1,942,699.69 raised!


Posted by 
 on: 05/04/15, 05:32:34
@Mop it up



Yeah, both Galaxies had orchestrated music that was dynamic. This is Galaxy 2's mid-game Bowser fight music. At 1:30, the dynamic choir comes in (which is the point when Bowser punches the planetoid).


Posted by 
 on: 05/04/15, 06:21:11
@TriforceBun After looking it up, it looks like they did indeed use a symphony orchestra again. It looks like they hired some additional musicians however to add to the variety of instruments, so that change in style to a lot of the new music is probably why I thought they didn't go that route again.


Posted by 
 on: 05/04/15, 06:32:25
A morning update. It's been 66.5 hours since launch now.

Yooka-Laylee Kickstarter Update

£1,304,834 pounds raised!
38,594 backers!


Posted by 
 on: 05/04/15, 13:33:50
Here is the full 'Jungle Theme' song (around 4 minutes) for Yooka-Laylee by Grant Kirkhope:



And the 'Jungle Challenge' theme from David Wise. Both of these songs are on the Kickstarter page, but I figure having them here would be nice for convenience' sake.



Posted by 
 on: 05/04/15, 20:54:38  - Edited by 
 on: 05/04/15, 21:02:49
@GameDadGrant I like how you can totally get each musician's vibe from their respective songs. It's going to be an epic soundtrack.


Posted by 
 on: 05/04/15, 21:47:27
@GameDadGrant
Grant's music sounds like it will fit better with the gameplay style they are going for, but Wise's sounds better for the aesthetic they have. I am torn on which one I like better. They also both sound like they were ripped straight from Banjo and Donkey Kong Tropical Freeze respectively.


Posted by 
 on: 05/04/15, 21:53:38
@Pokefreak911 I'd imagine when they hired Grant they were like "so uh, we're basically making a new Banjo, can you just do what you did back then, again?" I don't think they WANT to deviate much from that formula.


Posted by 
 on: 05/04/15, 22:08:22
I don't really follow game credits, so is this the first time that both David Wise and Grant Kirkhope have worked on the same game soundtrack? Or did they do that for any of Rare's games?


Posted by 
 on: 05/04/15, 22:54:31
@Mop it up
Not sure if both of them composed for it, but they were both working on Star Fox Adventure's audio. Wise was listed as composer, and Kirkhope as additional musician.


Posted by 
 on: 05/04/15, 23:05:43
Here's how it's looking now.

Yooka-Laylee Kickstarter Update

£1,352,945 pounds raised!
40,576 backers!

£50,000 and another 2,000~ backers ain't too shabby in just a day... plus it's the third day with no real 'stretch goals' to hit. Yeah there's the existing one but it's kinda a vague one I think they'd have shot for anyway.

As of right now that's $2,045,382.25. Nice.


Posted by 
 on: 05/05/15, 05:35:48  - Edited by 
 on: 05/05/15, 05:36:33
Wow, a lot of people gained a lot of weight just for this game!


Posted by 
 on: 05/05/15, 07:28:39
@carlosrox

Indeed! And since last night, another 500 or so people gained even more pounds; about £13,000 or so!

Yooka-Laylee Kickstarter Update

£1,365,262 pounds raised!
41,075 backers!


Posted by 
 on: 05/05/15, 13:25:39
Yooka-Laylee Kickstarter Update

£1,401,617 pounds raised!
42,506 backers!

Just 100,000 now till the Orchestra Goal is hit!


Posted by 
 on: 05/06/15, 13:42:50
Is there a stretch goal where they'll replace the team with talented developers? I kid, I kid.


Posted by 
 on: 05/06/15, 15:29:58
@Jargon

lol, I would hope you're kidding. Such a talented team as is.


Posted by 
 on: 05/06/15, 16:51:38
I'm glad this was funded. I hope that the team doesn't just pay homage to games like Banjo but tries to actively move the genre forward.


Posted by 
 on: 05/06/15, 18:20:21
@Stephen

What would you like to see from the game that would "move the genre forward" exactly?

I'd be down for new stuff, but I'll admit I won't be upset by a fairly straight-forward homage.


Posted by 
 on: 05/06/15, 19:09:46
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