Go check it out! There's only a couple nuggets of info (and a mysterious piece of art), but apparently Edge will be releasing a new issue on Thursday with the first look at this new game, "Project Ukelele." My guess is some sort of Hawaiian-themed 3D platformer? I'm down.
If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper.
However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on…
Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress.
Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.
We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.
Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past.
By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages!
You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12.
So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy.
Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there.
So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling…
(well, it definitely has Rare's quirky sense of humor and unusual vernacular)
Awesome campaign so far. I'm hoping they'll reach the million pounds (which is, what, 1.8 million dollars or so?) so that we can have simultaneous console releases. Not sure yet if they'll top Mighty No 9 since B-K doesn't have as much international appeal...but you never know!
Either way, this is destined to be one of the biggest Kickstarter successes ever. I've already pledged for the console version!
If there's one disappointment for me, it's the description of "more than five worlds." I'd gladly sacrifice some of the multiplayer stretch goals for doubling that number of stages. I know the game is very affordable, but I'd love for it to be at least as big as BK!
Also, this made me laugh: Collect-em-up 2.0: A roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials). Every collectible type in our new game will expand gameplay in a meaningful way. Yes, we employ the man responsible for DK64's myriad of trinkets, but we've had a stern word. Our main collectible, Pagies, are used to unlock and expand new worlds in Yooka-Laylee.
I figured that Yooka was a girl and Laylee was a boy, too. I'm totally surprised!
This game already shows a ton of promise judging from the footage and the game's Kickstarter page. You can tell that the developers have big ideas for Yooka-Laylee and I'm confident that they can realize their vision and then some. I'm excited!
It's going to release on Wii U if it releases at all. The final stretch goal currently is to allow them to be able to put it on Wii U immediately at launch or if they have to finish the game then more or less finish the port (for lack of a better term).
The talent behind this has me pretty interested in it, but I feel like I'm kinda the only one who's not excited for the game based on what we've seen. Not to be a downer, but it kinda looks just like any other 3D platformer that would have been on the Gamecube. Is there something I'm missing? I mean, I hope there is, because Banjo-Kazooie is one of my favorite games ever and I'd love to get on the hype train for this. Everything surrounding this game is exciting, but I want know what the gameplay is--aside from just "platforming!"
The character models look kinda plastic-ey too. Music is great though!