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Yooka-Laylee--PlayTonic's spiritual successor to Banjo-Kazooie
News reported by 
(Editor)
February 10, 2015, 21:29
 
UPDATE: Kickstarter is live, funded, and up until Tuesday, June 16th! Let's hit some stretch goals!


PlayTonic site link

Go check it out! There's only a couple nuggets of info (and a mysterious piece of art), but apparently Edge will be releasing a new issue on Thursday with the first look at this new game, "Project Ukelele." My guess is some sort of Hawaiian-themed 3D platformer? I'm down.


If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper.

However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on…

Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress.

Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.

We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.

Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past.

By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages!

You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12.

So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy.

Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there.

So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling…



(well, it definitely has Rare's quirky sense of humor and unusual vernacular)

What do you think?

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02/10/15, 21:29   Edited:  04/05/17, 22:56
 
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@TriforceBun
Did they mention that time frame specifically?

Posted by 
 on: 03/14/15, 21:20
Looking and sounding excellent so far! They also said in a recent interview that they want to do a Marvel universe type thing where the NPC characters that we see in this game may be stars in future games they work on... games that could be completely different genres and have similar cameos from the Project Ukulele protagonists. I love that idea.

@TriforceBun

Yes, I'm betting that we will see a level of Kickstarter funding success that we saw with Broken Age and Mighty No. 9. People adore and miss Rare and objective based 3D platformers as much as they did Lucasarts adventure games and proper Mega Man games. They should hopefully be able to expand their team to the 15-20 people that they wanted to...

I'm very excited. Let a new era of 3D platformers begin!

@r_hjort

Rare was always pretty bad with staying on release schedule. I wonder if that part of the spirit will carry over. Haha. But seriously, the fact that they are using the Unity engine should hopefully help speed things up. They were already saying how amazing it is that they can do things in minutes that used to take weeks.

Posted by 
 on: 03/14/15, 21:56   Edited:  03/14/15, 22:14
@Hinph
That's true, but I have to believe that the much smaller organization and lack of publisher input will speed things up. And the Unity engine, sure!

Posted by 
 on: 03/14/15, 22:03


Posted by 
 on: 03/14/15, 22:56
@r_hjort

Sounds ambitious and awesome. Here's hoping they deliver!

Posted by 
 on: 03/15/15, 01:10
I'm totally game for this! Updating thread title.

Posted by 
 on: 04/30/15, 21:27
I already love these characters! The brief gameplay shows off some promising buddy mechanics and nice visuals for an early build. I can't wait to see the Kickstarter page and hear some of the game's music.

Posted by 
 on: 04/30/15, 21:32
I hope that one of the characters is female, and that one of them has inherited Kazooie's rudeness. Also that Wii U is a base goal or really damn far up on the stretch goal list.

Posted by 
 on: 04/30/15, 21:55
This is pretty exciting!

I am a little worried though because Banjo-Tooie and DK64 were kind of bloated messes. I don't want them to go nuts with the world size and collectibles like those games did.
Kazooie and Conker were excellent however, so we shall seeeeeeee.

Posted by 
 on: 04/30/15, 22:18   Edited:  04/30/15, 22:19
@ploot
I wouldn't say Tooie was bloated. To me it just wasn't as refined as the first. And DK64 while it is a little bloated, is still a hell of a lot of fun IMO.

Posted by 
 on: 04/30/15, 22:26
@Pokefreak911
I'll agree with this. I'd also like to add that I think Conker is a step in the other direction from Banjo-Kazooie, with much more linearity and controlled situations. Don't think Conker will be a factor in this anyhow though, since the Playtonic team didn't have much to do with that.

EDIT: Didn't get a very Kazooie-y vibe from the environments in the footage up there, I have to say. Will have to go back and watch later to be able to put my finger on why. Anyone else feel that too?

Posted by 
 on: 04/30/15, 22:29   Edited:  04/30/15, 22:33
@r_hjort
From what I saw the environments seemed more open than Banjo ones normally were.

Posted by 
 on: 04/30/15, 22:47
@GameDadGrant Didn't they like announce this all like BRINGING IT BACK TO NINTENDO? And now the Wii U version is a stretch goal?

Meh.

I mean we can't really expect much from 3rd parties on the Wii U at this point but geez, don't act like you're appealing to Nintendo fans THEN push us to the back?!

Well... I guess we should just hope it meets that goal.

PS. BTW what is with all of the names lately that are basically just the names of the games they are based on slightly changed?!

Posted by 
 on: 04/30/15, 22:57   Edited:  04/30/15, 22:58
@Pokefreak911
Yeah, it's probably that. What they showed off there was open in a sort of Mario Galaxy sort of way, with floating islands instead of areas closed off by walls and hills. I suppose the dense foliage and many trees threw me off a little bit as well.

@Zero
The way they've talked about this the Wii U should be one of the base goals as far as I'm concerned. If it's a stretch goal I'll be disappointed, and if it's a comparatively distant one I'll be pissed off. So far I don't think they've said anything specific about what platform will be where on the stretch goal list, though. Guess we'll find out tomorrow.

Posted by 
 on: 04/30/15, 23:07
@r_hjort

I really don't suspect it'll be a goal that's hard to reach. These guys know where their fans are. If it was a stretch goal, probably just to lure Nintendo gamers into supporting, but if they missed the goal, I'm sure they'd still aim to release it on Wii u.

Posted by 
 on: 04/30/15, 23:16
@r_hjort

I'm about 90% sure the chameleon (Yooka) is a girl and the bat (Laylee) is a boy.

@Zero

From my understanding, they announced that the game will be shooting for all systems: Wii U, PS4, XBOne, PC and Mac. I guess we'll know for sure tomorrow.

Posted by 
 on: 05/01/15, 00:09
I can't say I like the characters, but the rest looks good. Of course, I didn't like Banjo-Kazooie when I first saw them either. I thought the second area shown looked a bit more Banjo-esque than the first, but, this is a new game so it doesn't need to stick so closely to the Banjo formula.

Posted by 
 on: 05/01/15, 00:14
Looking good so far. I'm ready to throw money at them.

It's totally going to hit any stretch goal required for the Wii U version, so... whatever. I'm expecting Mighty No. 9 levels of success here.

Posted by 
 on: 05/01/15, 00:16
I am now 100% certain Yooka (lizard) is female and Laylee (bat) is male.

Posted by 
 on: 05/01/15, 00:18
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