Go check it out! There's only a couple nuggets of info (and a mysterious piece of art), but apparently Edge will be releasing a new issue on Thursday with the first look at this new game, "Project Ukelele." My guess is some sort of Hawaiian-themed 3D platformer? I'm down.
If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper.
However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on…
Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress.
Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.
We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.
Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past.
By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages!
You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12.
So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy.
Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there.
So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling…
(well, it definitely has Rare's quirky sense of humor and unusual vernacular)
Looking and sounding excellent so far! They also said in a recent interview that they want to do a Marvel universe type thing where the NPC characters that we see in this game may be stars in future games they work on... games that could be completely different genres and have similar cameos from the Project Ukulele protagonists. I love that idea.
Yes, I'm betting that we will see a level of Kickstarter funding success that we saw with Broken Age and Mighty No. 9. People adore and miss Rare and objective based 3D platformers as much as they did Lucasarts adventure games and proper Mega Man games. They should hopefully be able to expand their team to the 15-20 people that they wanted to...
I'm very excited. Let a new era of 3D platformers begin!
Rare was always pretty bad with staying on release schedule. I wonder if that part of the spirit will carry over. Haha. But seriously, the fact that they are using the Unity engine should hopefully help speed things up. They were already saying how amazing it is that they can do things in minutes that used to take weeks.
I already love these characters! The brief gameplay shows off some promising buddy mechanics and nice visuals for an early build. I can't wait to see the Kickstarter page and hear some of the game's music.
I am a little worried though because Banjo-Tooie and DK64 were kind of bloated messes. I don't want them to go nuts with the world size and collectibles like those games did. Kazooie and Conker were excellent however, so we shall seeeeeeee.
@Pokefreak911 I'll agree with this. I'd also like to add that I think Conker is a step in the other direction from Banjo-Kazooie, with much more linearity and controlled situations. Don't think Conker will be a factor in this anyhow though, since the Playtonic team didn't have much to do with that.
EDIT: Didn't get a very Kazooie-y vibe from the environments in the footage up there, I have to say. Will have to go back and watch later to be able to put my finger on why. Anyone else feel that too?
@Pokefreak911 Yeah, it's probably that. What they showed off there was open in a sort of Mario Galaxy sort of way, with floating islands instead of areas closed off by walls and hills. I suppose the dense foliage and many trees threw me off a little bit as well.
@Zero The way they've talked about this the Wii U should be one of the base goals as far as I'm concerned. If it's a stretch goal I'll be disappointed, and if it's a comparatively distant one I'll be pissed off. So far I don't think they've said anything specific about what platform will be where on the stretch goal list, though. Guess we'll find out tomorrow.
I really don't suspect it'll be a goal that's hard to reach. These guys know where their fans are. If it was a stretch goal, probably just to lure Nintendo gamers into supporting, but if they missed the goal, I'm sure they'd still aim to release it on Wii u.
I can't say I like the characters, but the rest looks good. Of course, I didn't like Banjo-Kazooie when I first saw them either. I thought the second area shown looked a bit more Banjo-esque than the first, but, this is a new game so it doesn't need to stick so closely to the Banjo formula.