Go check it out! There's only a couple nuggets of info (and a mysterious piece of art), but apparently Edge will be releasing a new issue on Thursday with the first look at this new game, "Project Ukelele." My guess is some sort of Hawaiian-themed 3D platformer? I'm down.
If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper.
However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on…
Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress.
Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.
We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.
Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past.
By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages!
You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12.
So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy.
Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there.
So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling…
(well, it definitely has Rare's quirky sense of humor and unusual vernacular)
EDIT: Now they just need to have Chris Seavor swing by and record some funny voice samples, release the game on Wii U and let me pretend it's still the late 90's and that I haven't turned out to be a massive failure yet!
Can't be arsed to embed yet another Tweet, but their latest one confirms that Steve Burke is the third composer on the list. I didn't even know who he was since practically all my Rare knowledge comes from their Nintendo years, but hey, more ex-Rare folk coming together makes me happy!
Oooh, but what’s the outcome of our musical meetings? We’ve fed them into our neural net processor, results should pop out early next week…
There's more Rare talent in Playtonic than there is in Rare these days. Next step is obviously to merge with Gory Detail and Crash Lab, and then dig David Doak out of whatever badger's nest he's living in these days so that they can all convince Karl Hilton and Graeme Norgate to come back for some FPS development action! Goldeneye/Perfect Dark/Timesplitters style revival, baby!
@Hinph Agreed. All these recent news have turned me into the Evel Knievel of gun jumping. I should probably wait and see what this new game looks like, and if it even's headed to a Nintendo system so that I get to play it.
EDIT: What the what?! It's only now that I realize that these guys that left Rare more recently, Price, Sutherland and Stevenson, were actually laid off. I never liked Microsoft before, but this is some shit. Anyone getting laid off is obviously a tragedy, but I mean, they have Rare do some damn Kinect game and then lay off the veteran staff that worked on truly iconic games when it fails? Another reason to wish Playtonic great success.
First screens and some info tidbits from GoNintendo:
- confirmed to be a 3D platform - some of the team worked on DKC - lots of collectibles - collectibles involve grabbing 'pages', among other items - special moves for the main characters - characters allow for all sorts of various moves - various themed worlds - less linear than previous 3D platforms - use pages to unlock future works and expand current worlds - worlds will expand in size when you unlock content with pages - hub world with lots of exploration - secrets that could take months, if not years to discover - Kickstarter coming soon - amiibo support being considered
That Kickstarter had better have a Wii U release planned as a base goal, or I will have to unleash my fury. Meaning I will sulk a bit for a while and use caps lock a lot.
I watched the livestream, those bullet points cover it pretty well. One thing they kept stressing was they want to hear from the fans up until the Kickstarter begins in May to guide what their goals and rewards should be. Wii U was mentionned and at least two of the team idolize Nintendo, so it's likely to be a solid part of the campaign.
They also talked about this being the first of a variety of Rare style games in the genres they love. Project Ukelele will feature a lot of characters, all of which (they said -all-) are designed with their own games in mind. I hope it goes well for them. :)
Looking great so far! I'm a little bummed it's so far away (probably 2 years after the Kickstarter ends), but I'll keep my eye on this project and definitely support the KS if it makes Nintendo a priority.
This feels like the "Mighty No. 9" of Banjo-Kazooie.