Go check it out! There's only a couple nuggets of info (and a mysterious piece of art), but apparently Edge will be releasing a new issue on Thursday with the first look at this new game, "Project Ukelele." My guess is some sort of Hawaiian-themed 3D platformer? I'm down.
If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper.
However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on…
Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress.
Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.
We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.
Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past.
By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages!
You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12.
So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy.
Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there.
So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling…
(well, it definitely has Rare's quirky sense of humor and unusual vernacular)
They hit the £1,500,000 mark goal and made a new and final (apparently) stretch goal of £2,000,000, for post-launch development on downloadable content that will be free for backers, might I add.
The cash flow has slowed down significantly, but I'm sure they'll reach their number by the end of the campaign.
@r_hjort I wasn't familiar with this term, so I had to google "Trouser Snake". Now I get why he's got only a single eye and I get the word-play and his design and etc. Didn't imagine I'd stumble upon this slang because of a goofy video game character. Learn a new thing everyday, I guess.
Not sure I care for the new stretch goal. I'd prefer that they just make one solid game and then move on to the next. I don't want this DLC keeping them chained to Yooka-Laylee like Yacht Club is to Shovel Knight.
Of course, they will probably have a bigger team. Perhaps they can work on the DLC while getting prepared for their next title simultaneously.
I fear people are going to take this out of context. It's clear they plan to make a full game first but you're right abut the risk of it keeping them attached too long. It's hard to say since we don't know what the DLC will be, and while I really can enjoy DLC in some respects, I can't imagine what I would want in that form, nor what I would have wanted if Banjo-Kazooie had it ages ago.
Bottom line is that they have the idea that they will want to create some kind of DLC. Fan or not I'm all for them hitting the next goal because then it won't be a financial issue. Free is good. But I really hope it's worth their time in the end, whatever it is... maybe an extra chapter connecting the game to its eventual sequel? Who knows...
Too bad Greg Mayles (the person who spearheaded the first two Donkey Kong Country games, Banjo-Kazooie series and Viva Pinata) didn't make the jump over with his lil' brother. I guess he's a bit more attached to Rare.
Gregg's got a pretty good position as creative director at Rare and probably don't feel a need to go anywhere just yet, unlike the rest of the gang who were forced to go or stopped having the same influence as they used to.
I've never Kickstarted before, but I got in on this and Igarashi's new "Castlevania" in the past few weeks. To me, this is the ultimate form of "voting with your wallet". Sure, I'm excited for these games to come out and hopefully they're good. But while my donation is going directly to these respective developers, long-term I'm pulling for more of these sorts of games getting made.