Go check it out! There's only a couple nuggets of info (and a mysterious piece of art), but apparently Edge will be releasing a new issue on Thursday with the first look at this new game, "Project Ukelele." My guess is some sort of Hawaiian-themed 3D platformer? I'm down.
If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper.
However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on…
Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress.
Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.
We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.
Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past.
By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages!
You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12.
So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy.
Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there.
So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling…
(well, it definitely has Rare's quirky sense of humor and unusual vernacular)
It's being considered for Nintendo consoles. The way this quote sounds, it's a very good possibility.
Playtonic Games said:
There's a history of working with Nintendo so we'd naturally love to see our game on a Nintendo platform. If people tell us to make Wii U our target console platform then we've got the flexibility to do that.
Hopefully they can release it for all of the current gen consoles in addition to PC. It has all of the necessary ingredients to launch a mega successful Kickstarter and get the funding to make that possible.
@ploot They're six working full time right now, hoping to add another nine, according to Playtonic, according to Edge, according to GAF. It also said they have funding, but would like to work with a publisher if possible.
I have this fantasy of them succeeding with this project and then going on to swallow up more and more former Rareware talent (as well as a new, younger generation of developers) until they are more genuine than that corpse that Microsoft likes to keep around in the attic.
Their last game as Free Radical was supposed to be terrible wasn't it? Haze for PS3?
And then they became Crytek UK and did the Crysis 2 multiplayer, which I didn't get a chance to play before it shut down. I guess they collaborated on Crysis 3, which I haven't played but I think it supposed to be solid.