July 31, 2014 – As the summer starts to cool down, Nintendo keeps pumping out the content in their eShops. Mega Man Battle Network hits the Wii U Virtual Console, and...that's it for the heavy hitters this week. Be sure to check out all of the updates, sales, and more on your favorite digital store today at noon eastern.
Frederic: Resurrection of Music – Forever Entertainment
IQ Test – Ninja Pig Studios, $3.99
XType Plus – PhobosLab, $2.99
Mega Man Battle Network (Game Boy Advance) – Capcom, $7.99
Assassin's Creed IV: Black Flag – $29.99 beginning August 4
LEGO Ninjago: Nindroids – WB Games, $29.99
Steel Empire – Teyon
Tangram Attack – Square One Games
Cubit the Hardcore Platformer Robot – CoderChild
Darts Up 3D – $0.99 through through August 20
Sweet Memories – Blackjack – $2.79 through August 21
Still enjoying MMBN, but holy crap I am getting killed in like two hits by some of these enemies (I'm about to jack in at the Waterworks). I guess I have to go back and buy more HP upgrades from that one merchant I saw in the net near Lan's PC (meaning I have to re-find him first, woohoo).
It says MegaMan is level 8, does that actually mean anything as far as stat progression goes, or do I buy all his upgrades?
Yeah I dunno...I just slogged through ElecMan's area, and I'm having a hard time recommending Battle Network at this point. The battle system is definitely good, but it's not quite good enough to excuse the game's methods of slowing you down. Each boss's Net area seems to have its own dungeon gimmick (invisible paths, battery puzzles that require backtracking to recharge, ice slides) that combine with the isometric view, repetitive visuals, and disruptive random battles to make disorientation the game's biggest danger.
Even the DenTown area, just five small screens of overworld, feels disorienting because each block looks almost exactly the same, and you can't even tell if a street leads to a new screen or an invisible wall.
And outside of that, the game is pretty mediocre. The soundtrack seems pretty short and definitely not up to Mega Man standards. The visual style really doesn't grab me, taking out the joy of seeing classic Robot Masters redesigned. There are spelling and grammar errors and bizarre inconsistencies (Load Chaud vs Lord Chaud?) but I guess that's just Capcom doing Capcom. And the game doesn't do a great job of teaching you the intricacies of battle or how the broader Net works (what is the difference between @Mayl and /Mayl and why do I need either?).
I want to like it, because it's Mega Man and because the battle system is pretty good and seems to have lots of potential. But it's just not worth how much the game wastes your time (and I'm using save states, too). Do the later games cut down on that?