This looks like an event similar to the last Best Buy one for Mario Kart 8 / etc., which means the lines will probably be insanely long and the play times short, but hey, it still looks fun! And they are giving out gold coins and a $5 off coupon for the game to people who pre-order, so that's something.
To play, visit a participating store:
• Wednesday, June 11 from 4 p.m.–9 p.m. • Saturday, June 14 from Noon–5 p.m.
Be one of the first 70 attendees at each event to pre-order Super Smash Bros. for Nintendo 3DS or Wii U and receive a rare collectible Super Smash Bros. gold coin (one per customer, while supplies last). You will also get a $5 My Best Buy™ certificate when you pick up your fully paid game upon release.
Bring your Nintendo 3DS or Nintendo 2DS system to the event and play games like Kirby: Triple Deluxe or Mario Golf: World Tour with other fans.
You can check the link below to see which stores are participating.
Got there at 5:30. There was a huge line outside and another inside. I was honestly surprised at the turn out. Got to play the 3DS version for about 5-10 minutes at around 7 and the Wii U version for 2 minutes at around 8:45.
An hour early was what I did last year. So I will def I Nutley do that this year. Maybe 90 min or so. I can play animal crossing till its time. I want a coin too. Might be stupid, but I will preorder despite not cashing it in. I live hundreds of miles from here. Five bucks for a rare smash bros coin should be worth it though.
I mustered the chutzpah necessary to head over to one of the Best Buy's in my area hosting the event. Expecting to walk away after seeing a super long line, I found a modest line, and slide in. In fact, I played, got back in line, played, and got back in line. Three times total. I would have continued the cycle, but the store started closing down for the night. I got there just after seven postmeridian and left a few minutes after nine.
I played as Kirby twice (the second time by accident), and Pikachu the third time. I was kind of rushed to choose, but at least I had time for costume changes! The game played very well, looked amazing, and was really quite fun. It was hard playing with the Pro Controller, as I hate it, but know that I'll feel perfectly at ease, control-wise, once the GCN adapter is released and that lovely controller is back in my hand. The music wasn't up very high, so I couldn't hear much of the soundtrack, but overall the game seemed very well polished - especially for a demo.
Everything happened so fast, that I honestly can't remember the stages I played on. They seemed fun, though! I never got the Smash ball, but others did, and I got to see Zero Suit's final smash in action... Not a fan. It's like Snake's from Brawl. I'm sure it'd be more fun to use than to see it be used on yourself and others. I just thought it dull. Marth's was the same as in Brawl, I think, which is fine. The items were pretty cool, too. There was a fairy in a bottle item, from Zelda of course, but I couldn't figure out what it did, as it wasn't to give life (reduce damage) to your character.
I also got to play the 3DS version twice, and really liked it. I played once as The Village and once as Yoshi. The Villager is awesome. I heard someone in line poo-pooing him, as the individual didn't know anything about Animal Crossing. Whaaa? I also played the Animal Crossing island stage, and thought it was pretty cool. I died right off, though, as you can't swim in the ocean. You just drop off and die. Odd. Kapp'n appears at the dock, similar to how the King of Red Lions did in Brawl for the WW stage. Nice touch. You can also knock off the coconuts on the trees and use them. Super zany fun.
Anyway, I'm glad I went, and am just as pumped as ever for their release. All I need now is confirmation of Ness and Jigglypuff. Please let them make the cut. I don't know what I'll do without them! Please oh please oh please oh please...
Summary: + It looks mind blowingly good in motion. + Controls are perfect with the Gamecube pad, as expected. + Character variety is great, veterans have been revamped, some of the traditionally weaker characters have been buffed nicely. + Small details on a few returning and potentially new "advanced" moves + Combos are back! Unlike Brawl, there is actual hitstun after attacks, so true combos are possible. And some moves seem to activate a lot of hitstun, potentially making combos much easier to pull off than they were in Melee, where the window was very short. - Air-to-ground approaches and rushdowns seem highly discouraged (lots of cooldown if you land while performing aerial attacks or dodges) - No dash-dancing (plays into mind-games at high level play) - Throwing is more like Smash 64 (where the throws themselves can do big damage and KO) and less like Melee/Brawl (where throws are usually weak on their own but useful as setups for more dangerous combos or finishes)
To my ears, it sounds like Brawl with combos and better character diversity. Which is a pretty solid improvement in my book. I'm concerned that the new dynamic with throws and aerial cooldown might encourage shield-turtling even more than in Brawl, but there's no guarantee that'll happen and time left to tweak.
@nate38 I wonder if that's accurate about hitstun? If it is, a lot of the knockback just looks like it won't be conducive to doing combos. I think I saw Ken comboing someone as Mario (reminded me of stuff I used to do in Melee) so there's hope there. I did feel like for the most part, Brawl's knockback was too severe.
@PogueSquadron From what little I've seen, the hitstun seems pretty lengthy on some attacks, like the poster mentioned. But you're right, the knockback is a bit too strong overall and the gravity too low to emulate Melee-style combos. I still imagine there will be opportunities to get combos now and then, which is still an improvement over Brawl.