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Pokémon Omega Ruby and Alpha Sapphirre announced! Launching worldwide November 2014
News reported by 
Editor
May 07, 2014, 17:23:54
 
The Pokémon Company has announced 3DS/2DS remakes of Pokémon Ruby/Sapphirre, both of which originally launched on the Gameboy Advance in 2003. Please see the announcement video below.



Nintendo plans to do a simultaneous worldwide release of these remakes in November of this year.

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Posted: 05/07/14, 17:23:54  - Edited by 
 on: 05/07/14, 17:23:42    
 
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So are they going to remake the DS games on the next handheld? Where does this stop?

Or are they going to do remakes of the GBA remakes of the original GB games?


Posted by 
 on: 05/07/14, 23:13:12
@TriforceBun

Mario Kart 7 is my favorite game in the series... it doesn't do much new but it is the best overall package. I'm expecting Mario Kart 8 to take its place and to essentially feel the same way.


Posted by 
 on: 05/07/14, 23:29:16
@TriforceBun
@Hinph

I don't get the backlash either. I still play MK7 every now and then. It's a really fun game.


Posted by 
 on: 05/07/14, 23:49:06
@Tranquilo I get what you're saying but from Game Freak's standpoint...what reason is there to radically overhaul things? The series still prints money. It's always been a low cost high profit moneymaker for all parties considered. Low cost, that is, compared to the dream game we all want.

I just don't see what the huge deal is I guess. They're making progress at least.

Gen 1
Red/Blue/Yellow - Yellow is almost the same game

Gen 2
Gold/Silver/Crystal - Crystal is almost the same game with a few new things

Gen 3
Ruby/Sapphire/Emerald - Emerald is almost the same game
Fire Red and Leaf Green were remakes of the original

Gen 4
Diamond/Pearl/Platinum - Platinum is basically the same game with a few new things
Heart Gold/Soul Silver - Remakes of gen 2

Gen 5
Black/White/Black 2/White 2 - Reusing the same game world with a new story (I think?)

Gen 6
X/Y
Omega Ruby and Alpha Sapphire - Remakes of gen 3


I'm not saying I'm disappointed or not disappointed, but it isn't out of line with what they've always done. This is something simple they can do while they prep for the next big thing. It just stands out more this time because for some reason people seem to not like gen 3 as much.


Posted by 
 on: 05/08/14, 00:08:44
@Tranquilo I get what you're saying but from Game Freak's standpoint...what reason is there to radically overhaul things? The series still prints money. It's always been a low cost high profit moneymaker for all parties considered. Low cost, that is, compared to the dream game we all want.

I just don't see what the huge deal is I guess. They're making progress at least.

Gen 1
Red/Blue/Yellow - Yellow is almost the same game

Gen 2
Gold/Silver/Crystal - Crystal is almost the same game with a few new things

Gen 3
Ruby/Sapphire/Emerald - Emerald is almost the same game
Fire Red and Leaf Green were remakes of the original

Gen 4
Diamond/Pearl/Platinum - Platinum is basically the same game with a few new things
Heart Gold/Soul Silver - Remakes of gen 2

Gen 5
Black/White/Black 2/White 2 - Reusing the same game world with a new story (I think?)

Gen 6
X/Y
Omega Ruby and Alpha Sapphire - Remakes of gen 3


I'm not saying I'm disappointed or not disappointed, but it isn't out of line with what they've always done. This is something simple they can do while they prep for the next big thing. It just stands out more this time because for some reason people seem to not like gen 3 as much.


Posted by 
 on: 05/08/14, 00:08:46
@TriforceBun I'd like to see what else they could do, but yeah, especially when Nintendo need profit, they're gonna keep churning out the Pokaymanz.

@TriforceBun For me, the main thing is that Mario Kart VII goes back to 8-player racing. I love the zaniness of the 12-player racing in Mario Kart VI, and so I refuse to go back to anything lower. But the game also has less characters, less vehicles, less items, and removed a few other features from MKVI like ghost trading. The track design is pretty hit or miss as well, it felt more solid in MKVI to me.


Posted by 
 on: 05/08/14, 02:02:25
OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

THIS IS THE BEST WAKE UP NEWS EVER I JUST STARTED SCREAMING AT 930 IN THE MORNING


Posted by 
 on: 05/08/14, 03:03:38
@Pokefreak911

That's ok. I'm sure it blended in with all the other screaming that goes on in Adelaide


Posted by 
 on: 05/08/14, 03:08:16


Posted by 
 on: 05/08/14, 03:16:16
On the topic of why they do the remakes, there are 2 of them.

1. More Money
2. Reintroduces old Pokemon that haven't been in included in the current generation.


Posted by 
 on: 05/08/14, 03:24:02
@TriforceBun
The fact that Retro had to step in and finish the game to push it out for the holidays is the definition of rushed.


Posted by 
 on: 05/08/14, 03:43:03
@pokepal148

It's funny, in the few reviews I read/watched. No one seemed to mention these glitches. Goes to show you the average level of what passes for journalism these days.

I saw that there was a patch for it on the eshop. Hopefully they fixed all of these issues... Did they? I'm actually having second thoughts about this now. Not that it matters since I bought it off the eshop so I'm not getting my money back anyway.

It seems... strange that Nintendo is having all of these issues. Usually Nintendo would take its time to make sure the game is done well but I guess the pressure to meet a deadline in order to push out software is too great. I really hope for all the parties involved (consumers, Nintendo, investors, etc.) that Nintendo can figure out how to be more efficient when developing games and hardware. It defeats the purpose of having your own proprietary hardware if your own devs find out you have a new console the same time third parties do. The latest example was the Legend of Zelda: A Link Between Worlds where Aunuma had to rework some of the puzzles after finding out of the existence of the 2DS. You would think that if anybody would need to know this it would be them.


Posted by 
 on: 05/08/14, 05:32:31
Mop it up said:
For me, the main thing is that Mario Kart VII goes back to 8-player racing. I love the zaniness of the 12-player racing in Mario Kart VI, and so I refuse to go back to anything lower. But the game also has less characters, less vehicles, less items, and removed a few other features from MKVI like ghost trading. The track design is pretty hit or miss as well, it felt more solid in MKVI to me.

Actually, Mario Kart 7 has Mario Kart Wii beat in several areas, IMO.

1.) The number of racers on the track at a time is a personal preference, so to each their own. 12 was kind of a random number and I don't feel it really added anything to races.

2.) There are less characters, that is true. But less vehicles? No way. Mario Kart 7 introduced customizable karts for the first time, and the various mixes and matches you can make add up to HUNDREDS of different possible rides. Mario Kart Wii can't even begin to touch that. (plus I felt the bikes were kinda broken, glad to see they are going to balance them better for Mario Kart 8)

3.) There is Ghost Trading - it's done through StreetPass.

In addition to all of that, Mario Kart 7 also adds great new features that really make it a more fun and entertaining experience than the one that came out on Wii. At least, for me it did. I mean, the return of Coins? That was awesome. The glider and being able to drive underwater really changed up the way races played out, and I ended up being a big fan of them.

And the course designs in the 3DS are fantastic! Music Park is one of my favorite tracks in the series now. Same for Rock Rock Mountain. I really enjoy the layout for New Bowser City, and Bowser's Castle. I'm even a fan of the earlier courses - Toad Circuit is genuinely fun. Mario Kart Wii's was WAY more spotty, IMO. I mean, do you really like racing around in the mall? MEH.

Mario Kart 7 also benefited from not having to have a separate app for the Mario Kart Channel, got rid of some dumb items that shouldn't have been in the game to begin with (I'm mostly looking at you, Lightning Cloud), and also fixed the broken Battle Mode from the Wii game. (not that I personally care about that mode, but some do)

The online was improved as well - really liked having those Communities and being able to race against friends under specific rules (or none at all).

I dunno, Mario Kart Wii was fun, sure. But to me? Mario Kart 7 trumps it, easily.


Posted by 
 on: 05/08/14, 05:56:02
I feel like mk7 just takes an absolutely massive nose dive the moment you go into the single player menu and see the words "V.S mode" absent, also mario kart wii had better battle stages imo.

Also I love how there are more mario kart posts then there are Pokemon posts atm.


Posted by 
 on: 05/08/14, 06:01:13  - Edited by 
 on: 05/08/14, 06:03:02
@pokepal148

...lolwut?

Also, yeah...this is kind of becoming a Mario Kart thread, ha ha.


Posted by 
 on: 05/08/14, 06:08:16  - Edited by 
 on: 05/08/14, 06:08:58
anon_mastermind said:
@TriforceBun
The fact that Retro had to step in and finish the game to push it out for the holidays is the definition of rushed.

The logic is sound but the end result speaks for itself, I think. Outside of the Wuhu glitch, nothing in MK7 really felt rushed at all to me. In fact, I was generally more let-down by MKW (I think I agree with several of @GameDadGrant's points in this thread), which I think looked visually worse than MKDD in a lot of ways and had spottier track design.

Although I guess track design is really a matter of preference in a lot of ways, but I think the two latest handheld MKs have been notably strong in that area.


Posted by 
 on: 05/08/14, 06:13:08
@Tranquilo the bad egg thing may be floating around, i'm not sure, it's pretty rare I believe, and the framerate issues are still there but really everything else has been fixed


Posted by 
 on: 05/08/14, 06:13:30
@TriforceBun ONE OF THE CHARACTERS IS LITERALLY A SHINY NEW PAINT JOB ON AN EXISTING ONE (a trend that seems to be continuing, annoyingly enough)


Posted by 
 on: 05/08/14, 06:18:04
@pokepal148

Yeah, but that precedent had already been established in MG64. Metal Mario was kinda lame, but so was MKW's Baby Daisy, and at least MK7's characters were more balanced this time around (I can't tell you how many Flame Runner Funky Kongs I ran into in MKW)...


Posted by 
 on: 05/08/14, 06:28:30
@pokepal148

Heh, I'm not sure which I find more annoying - the "shiny" character(s), or how it seems that everyone in the Mushroom Kingdom has a "baby" version of them now, too.


Posted by 
 on: 05/08/14, 06:32:52
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