Wow, I'm really excited to play this game. It's so charming and quirky that it's able to completely bypass any barriers or hesitations I may have. It's one of those things that I can't put the appeal of into words. One of those things that just makes you smile. I think that's why Nintendo decided to create the direct as more of a series of jokes instead of their more common, straightforward format. This is the exact kind of game that would never get localized. Really, something like the first Rhythm Heaven or Kuru Kuru Kururin doesn't get localized and this does. That's not a complaint; I'm just pointing out how glad I am that this game was able to make it across the Pacific. If I had heard of this game before today, I would've said that it'd never get an international release. How slim of a chance this game must've had at coming to the US.
Wait a minute... On the top shelf in Iwata's room at 0:53... Is that a gold NWC cart? Whoa!
As funny as it was, I'm still sort of confused as to what you actually DO…? Do I control the Miis themselves, or just (like @heliumsky mentioned) just kind of "watch" them? Is there stuff to buy, or goals to aim for?
@TriforceBun From watching some Japanese footage of the original game before, it seems you have a certain degree of influence over the characters and their environments, but no direct control over their actions as such. The player went to a store to buy different types of food, which he then gave to the Miis, and they seemed to gain experience of some kind when the player got them out of their hunger. The player also decided their apartments' respective interior design, their wardrobes and stuff like that, which also netted the Miis experience points, but I don't know what happens when they level up.
Every so often there were questions or options that popped up, which allowed to the player to decide amongst a handful of alternatives. Not sure what that did, but it must have done something. According to previews of the 3DS game, there are also actual games that you get to play with your Miis, but I don't know exactly what those are. I think there was some type of wrestling or battling, and a quiz show, amongst other things.
@Abdooooo I don't think they would want to put a game selling over three million on the DS and then another 400 K in its first week on the 3DS on smartphones when they can use it to push their own hardware. Some form of smartphone integration could probably fit the concept well, but then again, I don't know a whole lot about how this game actually works in detail yet.
EDIT: Gah, sorry about my tone in this post. Didn't mean to sound snappy or anything, just wanted to sum things up effectively while I'm trying to eat IRL.
I'm glad we're getting more localized stuff these days, but I still have to wonder where Band Bros is. The DS games were my favorite on the system and I'd gladly import the 3DS one if they hadn't actually region-locked the handheld.
Not snappy at all. I didn't know it was selling that well. At the same time I'd much rather see some like this go to smart phones rather than one of Nintendo's main IPs. It wouldn't feel right to see Mario anywhere else where as the Mii's seem to roam and infiltrate other systems by nature.