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AZURE STRIKER GUNVOLT - New 3DS game from Inafune + Inti
News reported by 
(Contributor)
March 07, 2014, 14:57
 
Looks very promising, hope it comes to NA.



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03/07/14, 14:57   Edited:  03/09/14, 18:55
 
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Zero said:
Looks like a fun game although I'm not really quite clear yet on the big differences between this and Mighty No. 09.

3DS-exclusive, much smaller scale, downloadable...

Are you really going to complain about getting another Mega Man-like?

I really wonder what Capcom thinks about all this.

Posted by 
 on: 03/09/14, 20:48
@Anand I'm not complaining, it's just a bit interesting to me that Inafune is like hey everyone, here is a Mega Man clone... and if that isn't enough for you, here is a different Mega Man clone! I almost feel like they're just going to end up competing against themselves.

Also wasn't he the one who was doing a bunch of complaining a few years back about how Japan has no original ideas anymore, among other things? And his new company was built specifically to correct that problem?

Posted by 
 on: 03/09/14, 21:16   Edited:  03/09/14, 21:16
@Grant I love my 3DS. Love it to death. But I've also played it a lot, and wouldn't mind some of this love making its way to another platform I own. This is the kind of game I'd rather play on a big screen with the sound blasting. It's the exact reason why I opted for Shovel Knight on Wii U over the 3DS version. It'd be great to carry around Shovel Knight wherever I go, but I just don't play games on the go that much. So, I'd rather play it on my 50" TV with amazing chiptune music blasting out my speakers or Gamepad headphones. It's not even a contest in my eyes. Such glorious pixel art needs to be as big as possible.

I don't see why I can want a Wii U version of a game and then it becomes an issue of being "starved for content", but you can say "Handheld version or I'm not interested" and not be labeled a fanboy of sorts.

I just like certain kinds of games on certain platforms.

Posted by 
 on: 03/09/14, 21:36   Edited:  03/09/14, 21:38
@PogueSquadron Yeah but we do label Grant a handheld fanboy.

Handboy.

Wait, that sounds bad...

Posted by 
 on: 03/09/14, 21:44
Zero said:
@Anand I'm not complaining, it's just a bit interesting to me that Inafune is like hey everyone, here is a Mega Man clone... and if that isn't enough for you, here is a different Mega Man clone! I almost feel like they're just going to end up competing against themselves.

Also wasn't he the one who was doing a bunch of complaining a few years back about how Japan has no original ideas anymore, among other things? And his new company was built specifically to correct that problem?
Yep, he was very pro-west a few years ago, and pushed for Capcom to partner with more western studios for their properties. I'm totally okay with him apparently changing his mind and cloning various generations of Mega Man.

As for competing against themselves, Azure Striker Gunvolt is coming this summer, and Mighty No. 9 is aiming for 2015, and if it's anything like other Kickstarter games, it won't arrive on time.

Posted by 
 on: 03/09/14, 21:48
I just think it's silly to try to have to rationalize someone's desire for this game on a console, right after making almost the exact same response in a similar thread.

Why would someone want this game on a console????

I don't know.....why would someone want Guacamelee on a handheld? Maybe because we all have different preferences?

Posted by 
 on: 03/09/14, 22:02
@PogueSquadron

Like I said before, I wasn't trying to imply anything - just anecdotal observation on my part. And I wasn't singling out the Wii U - I mentioned the Vita in the same post. Which incidentally, would still be on a "small" screen, so this isn't some kind of 'anti-console' thing. Just...those two platforms aren't known for robust libraries, so I wondered if the desire for this new game to come to those systems was fill out "software gaps."

Which, now I realize that comment has ruffled some feathers, because some (most?) Wii U owners here feel the system's library *isn't* lacking. And if that's how you guys feel, then hey. More power to you. That's cool. Didn't mean to offend. If you guys just want Azure Striker on Wii U because that's the system you play the most, then that's cool. We have no 'fight' here.

I mean, that's essentially what my comment was in regards to Guacamelee! in the other thread. I just want a 3DS version because that's mostly the only system I play. That's all.

And if I'm going to be honest, I'll likely end up downloading Guacamelee! on Wii U anyway...I got a feeling I'd impulse buy that on a whim some random Friday or Saturday night.

Hope that clears up some stuff I said....

Posted by 
 on: 03/10/14, 00:27
Oh, I definitely feel like the platform's library is lacking haha. That's part of the reason I do want to see some of these games hit Wii U. It wasn't too long ago that the console DID get these kinds of games, but now I feel like I mainly just get them on Steam.

(Also, Wii U, Steam, whatever....I'd just love to play it on a big screen :) )

I mainly buy handheld games because they're awesome games. I go to where the good games are (which is probably why I haven't jumped on an XBO or PS4 yet, hiyooooo). I love Link Between Worlds mostly because it's just an awesome game. Would I have rather seen it on the Wii U eShop? Absolutely.

There are definitely games I prefer on the handheld though. Fire Emblem, for one, because I just never have the patience to play that in front of a TV for too long a period. Puzzle games like Picross and the like. Layton, of course - like curling up with a good book. But when it comes to high octane action games, I'd prefer a TV 100% of the time :)

In regards to Vita/Wii U I think it's also people wanting better tech. The 3DS has some great looking games but some more power never hurts.

Posted by 
 on: 03/10/14, 00:36   Edited:  03/10/14, 00:40
Launches in NA August 28 (two weeks from today) for $15 on 3DS eShop
(European release TBD)

There's been a Kickstarter-esque trickle of media for this game since it was announced in March, but I sort of avoided it. Definitely hyped to pick it up at the end of the month, and the price point is a nice surprise: I was expecting $20 or more.

Anyone else pretty pumped for this? Definitely has that Mega Man ZX vibe that I can't get enough of.

Posted by 
 on: 08/14/14, 19:36   Edited:  08/14/14, 20:22
I'm interested. Weird how little hype it has gotten next to his other game though. Wonder if that means anything.

Posted by 
 on: 08/14/14, 19:58
@Zero I don't think it portends anything. "Mega Man Creator Crowdfunds Mega Man Knockoff" is just much stronger clickbait than "Mega Man Creator Makes New Game That Sorta Resembles Mega Man Spinoff That Wasn't Especially Noteworthy."

Posted by 
 on: 08/14/14, 20:17   Edited:  08/14/14, 20:18
@nate38

I'm pumped *AND* primed for this.

Posted by 
 on: 08/14/14, 22:17
I didn't even know it was an Inafune game the first time I saw footage... it just looked like an exciting and fun action game. I'm definitely going to give it a play.

Posted by 
 on: 08/14/14, 22:50
Apparently in Japan (EDIT: also confirmed for North America), buying the game before November 28 includes a free eShop download for Mighty Gunvolt, an 8-bit crossover between Azure Striker Gunvolt, Mighty No. 9, and something called GalGun.




So now Inafune is including an 8-bit Mega Man sprite hack starring his Mega Man knockoff and his Mega Man ZX knockoff as a bonus when you buy his Mega Man ZX knockoff. Love it.

Posted by 
 on: 08/20/14, 16:10   Edited:  08/20/14, 21:06
Ha ha this is so insane. Two games not even out yet have a crossover.

Posted by 
 on: 08/21/14, 03:37
I didn't need extra convincing to want to buy this game, but okay... I'll take it.

Posted by 
 on: 08/21/14, 03:53
So, uh...I know absolutely nothing about this game and I love classic Mega Man. Should I get this then?

Posted by 
 on: 08/21/14, 04:20
Probably.

Posted by 
 on: 08/21/14, 04:42
Siliconera likes it, says it's basically Mega Man Zero / ZX in terms of movement but with a different feel to combat. I really like how it sounds: you tag enemies with your buster and then hold up an electrical field to drain their health (it also slows your descent in mid-air). The more enemies you tag, the faster their health drains in the (screen-sized) electrical field. And while you keep the field up, you focus on dodging attacks. Apparently bosses play somewhat like bullet hell shooters in that sense.



Also, it seems Inafune wasn't originally part of the game, but at some point in development they sought his advice on how to sell it. He pulled a Miyamoto and upended the tea-table:

“I was approached by [CEO] Mr. Aizu of Inti Creates, who showed me this game and asked me how to go about selling it,” Inafune says. “So, I told him to let me play through the game. I didn’t think much of it. It was just really dull and not worth releasing as a product.”

“The potential was there,” Inafune adds. “Mr. Aizu really just wanted to know how to market the game, and all I did was criticize the action. But then he said, ‘Okay, we’ll change it.’ [I] couldn’t believe it. I told him my ideas and he agreed to them. So, I thought, might as well get involved.”

“There was room for change, since it wasn’t done yet. That’s why I ended up being so frank about the action.”


Posted by 
 on: 08/21/14, 19:45
@nate38
I hereby present Gal Gun, Inticreates' predictable followup to the acclaimed Mega Man Zero 1-4, Mega Man ZX 1-2, and Mega Man 9 & 10:



Move compatible.

Posted by 
 on: 08/21/14, 20:01
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