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Babysitting Mama Review (Nintendo Wii)
Review by 
7.5/10 from one rating
 
Cyril Connelly famously said, "There is no more sombre enemy of good art than the pram in the hallway."

Monty Python famously said, "Cyril Connelly?"

Me, I've never famously said anything, but I will say this: If there's ever an election, mark me down as Pro-Baby. Call me naive, but I'm not too worried about babies destroying good art. I'm not sure I even know what good art is.

I mean, take games. Have I ever played a game I'd call good art? I dunno. Probably not. Sometimes you just gotta play a game that's completely visceral, that cuts to the bone, grabs you by the gumballs and won't let go; a fire tornado of a game that takes every drop of blood, sweat, tears, guts and (especially) testosterone your he-man/adonis body can give it.

And sometimes you gotta play Babysitting Mama, a game designed for little girls. And that’s ok, too.*


*(Or maybe it’s not okay. Maybe games like Babysitting Mama reinforce a sexist societal stereotype that pressures young girls into believing their only value as women will be through motherhood. Perhaps games like Babysitting Mama prevent them from dreaming bigger, reducing future CEOs and engineers to mere housewives with babies on their laps. If that’s the case, then the game should only be played by young boys, undergoing gender role therapy.)**

**(Or maybe that view is horribly male gender-normative, treating the ability to have a child as if it were some kind of exception or aberration, rather than the totally natural, feminine-specific miracle it actually is. Maybe by denying Babysitting Mama to a young girl, you’re unconsciously teaching her to be ashamed of her uterus, therefore propping up the horribly sexist idea that a woman can only be valuable if she acts just like a man. If that’s the case, then the game should be played by every young girl, preferably in a line. Maybe in a parade.)***

***(Or perhaps that view is crypto-reactionary, using sympathetic terminology like “natural” and “miracle” to pitch society’s unjust assignment of gender roles as simply a matter of biology. Maybe the real issue is not whether a woman has the ability to have a baby, but rather if a mere video game has the right to encourage her decision to have a baby, particularly at a vulnerable age. If that’s the case, then the game should only be played by members of your local state university’s Media Studies department.)****

****(Or maybe the kid has the right to decide who or what they want to be and adults worry too much about this stuff. If that’s the case, then you should buy Babysitting Mama for your kid only if he or she asks for it. But, you know, maybe you should also help them with their math homework, too.)



Babysitting Mama caught my eye for several reasons, but the obvious one is that it’s the only video game I’ve ever seen that uses a baby doll as a controller. Gimmick schmimmick, I think that’s an incredible idea. It’s the sort of out-of-the-box thinking you expect on the Wii, and I say well done to the good people at Majesco for even trying it. Teddy Ruxpin meets Carnival Games. I'm totally behind this sort of thing, philosophically at least.


Pictured: The sort of thing Kris can get behind, philosophically at least.

The doll itself is pretty well made. It's cuddly. Fuzzy, even. The stitching is good. Uh… the velcro on the... uhm... diaper seems to… uh… stay on… Look, what do you want from me?! It's a doll. I can't review the doll. Seems well made to me, but I'm not an expert on these things. I will say, it's got a flat face, presumably so its features could be printed on, which is a little weird. But you get over it. So… the doll gets 4 out of 5 stars from me, a total ignoramus of the arcane knowledge required to evaluate a doll.

When you first turn the game on, you get instructions on how to stuff the Wiimote into the doll correctly so you can play the game. There's a bit of accidental meta-comedy where it tells you to remove the Wiimote cover - sometimes colloquially known as the Wiimote "condom" - before set up.

Well, at least Majesco knows exactly how babies are made.

You never use any of the buttons on the Wiimote, but the Nunchuck does thread out of the back of the baby for use as a rattle, spoon, etc. As a control mechanism, it works. But it also sort of suggests that the baby has a tail.

Overall, I'd say it's a clever use of the Wiimote, though - certainly more interesting than all those plastic tennis rackets you used to see. And the speaker in the Wiimote means you can actually hear your baby doll giggle and cry. Without pulling a string or anything!

Now, I’ve never played another game in the venerable Mama series, so this also serves as my introduction to its world and characters. First impression? I like Mama. She’s got a cute design, a peppy attitude and a cool accent. (Steph and I debated for a while if she was supposed to be German, Russian, French or Japanese. I’m pretty sure it’s Japanese, but I suppose it doesn’t really matter. It might as well be Mama-nese, for all it affects the gameplay.) It's endearing to hear Mama say things like "Soothe the baby" and "Don't make that face!" in her unique accent. "What a cutie" becomes "Vot a kootie!" and "I wonder how you did" becomes, "I vonder how you deed!" Again, I point this out for no other reason than it adds to her charm. She's one memorable Mama, at the very least. Sort of the Martha Stewart of gaming.

So our heroine Mama - just like many real mamas - seems to be beleaguered by domestic responsibilities. In addition to her usual household chores, it appears she's running a daycare out of her house, now. Throughout the game you discover she's taking care of about a half dozen different babies, all at the same time. Babysitting? She's baby hoarding! Come to think of it, the game never reveals where she got all these babies from. Troubling. Well, just to keep this from taking a dark turn, I'm going to assume she's an accredited caretaker and look the other way. Or forget Martha Stewart because she's gaming's equivalent of the Octomom.


Babies With Rabies.
EDIT:Why isn't there a punk band with that name?
EDIT EDIT: Turns out there is.

In addition, Mama’s got a dog - who’s always annoying the babies - and a redheaded, be-mulleted pre-teen who’s constantly tearing up the house. That leads to some questionable babysitting practices where Mama puts the baby down in order to handle some other domestic situation caused by them. And while it’s probably okay to set the baby in the crib to deal with trouble on the stove, I’m not so sure Mama can really justify putting the baby down because she needs to run to the store before it closes. Really, Mama. Plan ahead.

The actual gameplay centers around a collection of baby-related mini-games. That shouldn't shock anyone. What the Xbox was to shooters, the Wii was to mini-game collections. It's a suitable design choice here, since it's really all about interacting with the doll in creative ways. No one's really looking for a baby simulator where you raise a kid like it's a Sim. (Could you imagine a situation where your 7 year old daughter forgot to feed her digital baby for a week? No thanks.)

Like most mini-game collections, the quality varies throughout. Some of the mini-games are pretty fun. Others, less so. (There. That can be my standing review of all mini-game collections from here on out: Some of the mini-games are pretty fun. Others, less so.) You'll go from rocking the baby in a cradle, to swatting flies around the nursery, to feeding the baby with a spoon, to running the baby through a maze. Some of these games are completely mundane, like lifting the baby up and down on a see-saw, while others are a little bizarre, like the one where you host a baby race, complete with superpowered, speed-boosted babies (which, I should add, has the dubious honor of being the only game ever made where you can bang a baby's head on a gate.)


I should mention the game repeatedly warns you not to shake the baby if you handle it too roughly. It's the only time Mama really gets close to scolding you. (In fact, you can flood her bathroom and she'll still say, "That's OK" and give you a bronze medal. So, discipline isn't Mama's thing.) You could try to make comedy out of tossing the baby doll around - and I'm not so mature that I didn't consider doing that - but, in the end, I personally appreciate that the game goes the extra mile to teach kids not to shake babies. Every now and then you'll get the warning in a situation that didn't warrant it, but mostly you get it when you're clearly doing something wrong. As it should be.

In all, there's 40 minigames to unlock, 6 different babies to play with, some photographs to collect, a two player mode... and that's about the size of it. All told, there's enough in the package that you can't really fault it for lack of quantity.


Some quick improvisation to get a second controller for the 2 Player mode?
Or a monkey with a jetpack? I report, you decide.

What you can fault it for is being pretty repetitive. Some of the games aren't all that compelling and the game brings you back to them many times. The worst on that score is a game I'm going to call "Move The Baby". Mama's got a crying baby so, to calm the baby down, she makes you move it in various directions. This game reappears in the main game many, many times and it always goes something like this: Move the baby… TO THE RIGHT. Move the baby… TO THE LEFT. Move the baby… UP. Move the baby… DOWN! It's like aerobics using a baby as a free weight - like a baby-themed Wii Fit event. No, it's not even that. It's Simon Says: Baby Edition. And it's just not very fun, but you'll do it over and over again.

On that score, it occurs to me that these must be the pickiest babies ever. You move them to the left instead of to the right and they start crying. You shake the rattle one too many times, they start crying. You pat them one too many times while burping, they start crying. They tear up a newspaper and you fail to collect all the pieces, they start crying.

I feel sorry for Mama. She just wanted to run a day care, and she gets stuck babysitting the world's most uptight, high-maintenance babies ever.


"Oh, the existential angst. How it burns in me."

Really, though, most of the games are diverting enough. Quite a few of them eschew using the doll at all, in favor of nunchuck based control. While that minimizes one of the main draws, many of the best mini-games use this set up, so I can't really knock it. Apart from the fact it suggests the key to being a good caretaker is in your thumb control.

But the major complaint I have with Babysitting Mama turns out to be fundamental: As great of an idea as the doll controller seems, it doesn't really work in practice. Because actual babies are fragile, the ways to interact with the doll are limited. You can rock it and that's about all there is to do. I truthfully had more fun with the baby-themed games that didn’t require moving the baby around, which blunts the original appeal of the game.

The trouble is, you never really look at the doll when you are taking care of it. Instead, you just stare at the TV. Which, okay, that might have been my own mother's preferred method of child-rearing, but it's not really the best idea for a game. It also results in some terrible miscalculations, as when I caught myself holding the baby upside down by its head while rocking it. I don't think Child Services would accept, "I was looking at the TV," as a valid excuse.


I can imagine a way around this problem: Give the rhythm-based games an identifiable soundtrack to follow, so you could focus on the doll while judging the motions with your ears. Take the TV screen out of the requirements to play. But in one of the more frustrating moves I've seen in a game lately, the rhythm-based portions ignore what's going on in the soundtrack completely. So you move to a completely different beat than the music. That feels very bizarre in practice.

There's more. Playing Babysitting Mama with my wife inspired a conversation about how she used to play with dolls when she was a little girl. Turns out, she used to create fake medical charts for her Cabbage Patch Kids and then pretend she was a pediatrician. She'd listen to their heartbeats, diagnose their illnesses and give them medicine. And it occurs to me that that's how you really play with baby dolls - with your imagination. Babysitting Mama tries to find a way to take that imaginative play and mix it with video games. And it just can't compete. In any competition between pure imagination and software, imagination wins every time.

That said, I think it's a noble experiment and probably fun enough in short bursts. I can imagine this being a hit for half an hour at an 8 year old's slumber party, as everyone gets a chance to pass the baby doll around and give the gameplay a spin. I wouldn't expect it to last much longer than that, though.


And, in a way, that's a shame. As I was playing Babysitting Mama, it occurred to me how fertile something like domestic life can be for video games. I mean, I've played so many countless games where I shoot an alien in the face (or a demon)(or a dinosaur)(or a terrorist) that it's refreshing to play a game where I chase a pack of crawling babies around trying to pat their butts with baby powder. After all these years, that's something I've never seen in a game before. In a strange way, it seems not only more original but more of a fantasy than yet another round with space aliens.

But, finally, you end up in a place where you realize you’re a grown man wiggling a flat-faced baby doll around because a computer is telling you to. I dunno. Is that really entertainment? Is that really good art? Too bad Cyril Connelly isn't still around to answer that question. Me? I almost need an excuse for myself at this point. Or an explanation, at least. Why on earth would a 35 year old man, like me, spend any of his precious time playing Babysitting Mama?

It’s a good question.

And guess what? It turns out I have a good answer.

You see, I need the practice.

Because...


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 Good  7.5 / 10
12/12/13, 18:59   Edited:  12/12/13, 19:25
 
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A well weaved, multi-layered review is a joy to behold. Mega-congrats on the baby (the real one).

Also; crypto-reactionary is my compound word of the month! Now, just to shoe horn it into a daily conversation....

Posted by 
 on: 12/13/13, 10:13
Cool review, and congratulations! Parenthood is crazy, but fun too. At least after the first couple of months and the baby finally sleeps through the night!

Man, lots of babies going to be born in 2014. Lots of people from Negative World having sex lately, it seems.

Posted by 
 on: 12/13/13, 17:01
Congrats! Both on the baby and on one of the best reviews I've read on NW. You have created two miracles.

Posted by 
 on: 12/13/13, 17:18
@GameDadGrant You had to go and point out the source of it all.

Nasty.

Yet... how do you know they're not all from artificial insemination? Huh? HOW DO YOU KNOW? WERE YOU WATCHING?!!!?

Posted by 
 on: 12/13/13, 17:40   Edited:  12/13/13, 17:40
Haha, on form as usual, Kris. Very entertaining review.

Congratulations! Do you two have a due date? Oh man, so exciting!

Posted by 
 on: 12/13/13, 19:51
Baby bump...

...because Mustache never congratulated me on being a dad, and that makes me think the cad never read it.

Posted by 
 on: 12/17/13, 04:41   Edited:  12/17/13, 04:41
Just saw this on the front page and realized I was missing out, not having read a Babysitting Mama Review by Kris. Great review! And congratulations!

@Stephen

NO SCOPE MILK SHOTS!?

Posted by 
 on: 12/18/13, 11:08
Awesome. I like how you were kinda having an argument with yourself in the notes. Mama sounds just like she was in Cooking Mama, though in that one, there are some words that are up for interpretation... Get used to all that crying from the slightest mishap -- that's what they do! Did you actually pay money for this thing or did something else happen?

Congratulations, though!

Posted by 
 on: 12/18/13, 23:56
Hey, I totally missed this the first time around! Now THAT'S dedication to the craft. Take notes, Game Journalists!

Oh, and congratulations! (Also, get as much sleep as you can right now.)

Posted by 
 on: 12/19/13, 16:36   Edited:  12/19/13, 16:37
Thought this would be the appropriate place to announce: It's a Girl!

Steph and I went to the ladybro doctor today and everything looks fine. Baby has all her arms and legs and we even saw the baby yawn (so she's already bored of daddy). We've been hoping for a girl, so this is quite exciting news.

If anyone can think of a good middle name for Evangeline Wright, let me know. (And, no, Evangeline Pokefreak Wright ain't happening. )



@Mop it up

Yeah, I totally bought this like 2 years ago because I was intrigued by the idea of the babydoll controller. It was about 20 bucks and I thought, hey, if it's a total failure, I'll give it to my nieces or something.

Don't anyone judge me. I have fragile feelings!

Posted by 
 on: 02/01/14, 02:16   Edited:  02/01/14, 02:18
Lily!

Oh wait, that's an actress...

Evelyn!

Posted by 
 on: 02/01/14, 02:20
@kriswright

How about an underscore? Evangeline_Wright?

Posted by 
 on: 02/01/14, 03:09
@Mop it up

The only problem with Evelyn is her initials become EEW, which makes it sound like she's smelly.

Posted by 
 on: 02/01/14, 03:19
@kriswright

You could always try Stephen...ie

Congrats dude!

Posted by 
 on: 02/01/14, 03:33
--HEY, CONGRATULATIONS!! Thats awesome! I didn't know there was a surprise at the end, gosh!


The review itself: worth the wait.

As customary with my Review-A-Thon practices, a follow up question:

Knowing what Babysitting Mama is all about, and your interactions with Mama (who I'm ALSO a huge fan of, great character), do you have -any- desire to play Cooking Mama (World Kitchen) or similar? No, you're not actually cooking food, but its been a pretty enjoyable game for myself and the Mrs_.


As for 2014..wow, uh, making that deadline would be tough. Its a Mighty Class though, I'll give you that.

Posted by 
 on: 02/13/14, 23:23
Late post, but I dig the name. Friends of ours named their little girl Evangeline.

Posted by 
 on: 02/13/14, 23:40
@Mr_Mustache

Yeah, I'd definitely play one of the other Mama games. Cooking Mama always had some appeal to me, anyway. Like I say in the review, simple domestic things like powdering a baby's bottom are so alien to video games, that they actually end up being more daring and interesting than yet another shooter.

If I do pick up another game in the series, I'll probably go with Cooking Mama on the DS. Seems like a good interface for that sort of game.


@ludist210

Thanks, man. I've loved the name ever since I was a kid and met a little girl named Evangeline at Boy Scout camp (What? It's true.) So this name's been a long time coming.

What do you guys think of Evangeline Melody Wright? Not that I'm giving you guys veto power. Just wondering your thoughts.

Posted by 
 on: 02/14/14, 02:13
@kriswright Aw, I think that sounds cool! I want to say something like "Leslie" but that isn't imaginative, though "ELW" has a nice ring to it.

"EMW" ain't bad though.

Posted by 
 on: 02/14/14, 02:17
@kriswright

Cooking Mama...can get pretty intense. I've had visions of myself and Anand going head-to-head so many times cutting up stuff (sideways remote, like a knife chopping a carrot) and you go as fast as you can. Its pretty darn awesome, some of the best competitive simultaneous stuff on the Wii, legit.

--Evangeline Melody sounds too long. But. Geez, I don't know what I'd opt for there. 3-1-1 doesn't seem right either. Maybe find a good 3-2-1 deal? OR MAYBE 3-4-1. You know what, I take it back. 3-3-1 could work. I just tried "Balthazar" and "Constantine" and both of those sound fine.

Posted by 
 on: 02/14/14, 02:21
Evangeline's a 4, though.

Trust me, I'm an English major and a writer. I'm struggling with the scansion on this name. I don't want to have two dactyls next to each other, and that's my big worry about Melody.

But is it:

e-VAN-ge-LINE MEL-o-dy WRIGHT

or

e-VAN-ge-line MEL-o-dy WRIGHT.

I think it might be the latter.

Good god. Her name is going to be a waltz. That's so me.

Posted by 
 on: 02/14/14, 02:26
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