Nintendo has released System Software version 7.0 for Nintendo 3DS, which includes Miiverse support in addition to several other features. Notably, the system update allows users to link a Nintendo Network ID they've already established on Wii U, or create a new Nintendo Network ID. This functionality allows players with Wii U and 3DS to share a common wallet across the eShop on both systems.
According to Nintendo's website, the following are included in the Version 7.0.0-13U update:
Added Support for Nintendo Network IDs:
• Users can now create or link a Nintendo Network ID, which is required to use some network services, from within System Settings • Nintendo eShop has been updated to support Nintendo Network IDs • For more information regarding Nintendo Network IDs, please visit our Nintendo Network ID introduction page
Added Support for Miiverse:
• Users can now view and post to Miiverse from Nintendo 3DS family systems • For more information regarding Miiverse, please visit our Miiverse introduction page
Added a Software Update Notification:
• A notification will now display when software is started and update data is available
Removed the limit to system transfers:
• The previous limit of five system transfers per system has been removed
Changed the start-up method of Nintendo 3DS Camera from the HOME Menu:
• Pressing the L and R Buttons simultaneously will now start the Nintendo 3DS Camera from the HOME Menu
Improved system stability and usability:
• Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
• Pokémon X & Pokémon Y • Legend of Zelda: A Link Between Worlds • Animal Crossing: New Leaf • Mario Party: Island Tour • Mario & Luigi: Dream Team • Mario Kart 7 • Super Mario 3D Land • New Super Mario Bros. 2 • Luigi's Mansion: Dark Moon • Scribblenauts™ Unmasked: A DC Comics Adventure • Skylanders SWAP Force™ • Phoenix Wright®: Ace Attorney® - Dual Destinies • Sonic Lost World™ • Monster Hunter™ 3 Ultimate
@Guillaume Hope that was the only reason. I wonder what the big releases will be next year anyway? There's Kirby and Kirby is still 3-D no? I'm praying for F-Zero or Metroid but I don't expect my prayers to be answered. Something by Monolith would be awesome, a companion to X?
Yeah, but when you read the interviews and Iwata Asks, you can see the two teams had completely different philosophies. The ALBW team simplified the graphics a lot in order to achieve 60 fps in stereoscopic 3D, that was their goal. While the Pokémon team wanted to make the overworld as detailed as they could.
Does it get more detailed later on? I feel there was more detail in earlier 3DS games, like Kid Icarus Uprising and Square's Kingdom Hearts. Not to mention Capcom's Monster Hunter 3 Ultimate. All of which run in 3D. Obviously Resident Evil Revelations looks amazing too, but I know some technological trickery was done (with closed, indoor environments, for the most part) to help achieve that.
Well obviously there is truth in what Mikey posted: they ran out of time.
The Pokémon team didn't from the outset say "we'll make the game 2D to really push those details". They wanted to make the overworld with a certain level of detail, didn't have the time to optimize as much as they wanted, and ditched the stereoscopic 3D instead of taking out patches of grass or whatever.
Kind of odd though, you would think that Nintendo would grant them extra time to really push Pokémon to be the best piece of software it can be. It's not like the 3DS's lineup was anemic or anything - with holiday-season games like Dream Team, Mario Party and The Legend of Zelda, it's not as if 3DS owners were really strapped for choices. If Pokémon X/Y got pushed to say, early 2014 and was able to keep stereoscopic 3D, I don't think that would have been an issue.
Of course, I'm making a lot of presumptions (assumptions?) of GameFreak's business, accounting, and financial year goals. So what do I know. And it's not like having a 2D overworld stopped me from buying their game, ha ha.
@GameDadGrant You would think that, but Pokémon really needed to be out this year, not only to solidify the lineup, but importantly to boost hardware sales. Pokémon is the biggest card up Nintendo's sleeve when it comes to handhelds. They need to play it sooner than later, and the worldwide launch was a brilliant idea. Combined with the 2DS launch, I think we can expect massive numbers for 3DS in November and December. And about the launch, this was the first time a Pokémon game has launched simultaneously in all regions, so I can understand the relative lack of polish, thankfully the core game is superb.
I think I like 3-D a lot more than most people, I always want to see every big movie in 3-D, my next TV I want to be 3-D so I can get Pacific Rim on Blu Ray, and with the 3DS I use 3-D about 90% of the time, even just tooling around in the menus or Streetpass Plaza, everything is better in 3-D! It's like I'm living 5 years in the past!
I'm glad about the camera activation thing, it's too easy to accidentally bump a shoulder button when moving the system around that I've activated it by accident several times. Guess I'm not the only one who did that, seeing as they probably got some feedback about it which is why they changed it.
The transfer limit is nice as well. I've already done one, and I'm sure it won't be the last. No idea if I'll reach five, but it does feel like a possibility so it's nice to know I shouldn't have to worry about that in the future.