Just in time for All Hallows Eve, it's another Negative World Euphonic episode!
What's creepier than a good ol' Town theme? What's more pleasant than a Spooky theme? What a sec... Swap that. In this episode Joe and Stephen explore the comforting nature of Town Themes and the tension-filled aspect of Spooky themes in video games.
What do you think of the songs picked for this episode? Let us know. There are particularly some subjects we'd love your thoughts on, so please listen and please comment!
Negative World does not own the rights to any of the songs featured on the podcast. This is a non-profit appreciation podcast and the rights belong to their respective owners.
There were some verbal errors regarding who submitted the second and third songs in each category. Some of these were caught before posting and others not. My apologies to those who were swapped and to the listeners who might be confused while listening. Below are the correct results for the swapped results.
02 - Pokemon Gold/Silver/Crystal's Viridian/Pewter/Cerulean/Saffron City/Cinnabar Island by Mop It Up 03 - Castlevania II: Simon's Quest's The Silence of Daylight (Town Theme) by TheOldManFromZelda
02 - Resident Evil REmake's Safe Haven by Zero 03 - Super Mario World's Ghost House by GameDadGrant
Man I just had a weird walk. The sky here is basically Resident Evil style overcast, very dreary, and then that freaking song wouldn't get out of my head, AND I kept imagining Nemesis walking out of the spaces between houses and chasing after me... ARGH. Sounds funny now, but in the mindset I was in it was pretty freaking creepy.
Dammit. I thought I caught that too. Fudge!!! We noticed after that you were switched also. But its been so hectic I havent been able to actually listen. Again after editing. Making the replacements was the last step in the editing process. Can you tell me when and how many times it happened? Then I can fix things quicker.
Hmm, I wouldn't worry too much about fixing audio, that sounds like a hassle! A simple "We apologize for incorrectly crediting songs W and X to users Y and Z, the correct credits are as follows..." note posted in the OP should suffice, no?
Oh... another thing I was thinking about while listening. I don't know why, because it's not even necessarily one of my all-time favorite games (though it's kind of up there somewhere... top 50? top 100?) nor necessarily one of the games I would consider the best designed (Super Metroid yo!), but I find that when I'm talking game design with Shirley (which happens a fair amount, I suppose) I often come back to the original Resident Evil. Something about the design of that game fascinates me. I think it is because they came up with a very specific, almost counter-intuitive concept and just ran with it on like every level. While so many games are about empowering the user, Resident Evil was the opposite. Limited ammo, limited health, purposely bad controls, you get low on health you start limping, etc. Hell, it even limited your ability to save based on how many ink cartridges you found, something very, very different than the modern auto-save every time you make any progress thing we see in most games nowadays.
It makes me think, could such a radical, "anti-user" concept really take off in a big way in today's market? Probably not on the AAA development side of things. A shame. But I guess that is what indie gaming excels at, filling in all of the many, many gaps in AAA development.
I talk about this game so much that I think she probably assumes it is one of my favorite games EVAR, when it's not quite up there. I do love it, but I think I what brings me back to talking about it all the time is more respect for the radical design theory than the enjoyment that I had while playing it. She even asked to play it with me once, although I don't think it really clicked with her. I think in the end she got bored of trying to avoid enemies so much and tried to knife a zombie to death even after I explained why that was a bad idea, lol.
Of course, I know that Alone in the Dark is the game that gets credited for really kicking off the whole survival horror thing, so I'm not sure exactly how much credit Resident Evil does or doesn't deserve. I kind of want to play Alone in the Dark eventually to get a better sense of what things Resident Evil borrowed from that game...
Although, after thinking about it...I may have stumbled across the "multiplayer" aspect by a "happy accident." I can't confirm it, but I seem to remember just randomly picking up the controller and...boom. Duck control.
But my memory isn't the best, and I've drank TONS of alcohol since then, so I may not remember *exactly* correctly.
@DrFinkelstein Not really... I mean, I started listening a bit while walking but then I paused it, not because it was too creepy but because I always pause podcasts once I start thinking about other things (in that case my whole history with Resident Evil) otherwise I "come back" from my space out and realize I missed a bunch. To be honest it would have been less creepy to not pause it at that point because you guys were just talking versus the kind of walk during a silent, overcast night with the Resident Evil music going through my head thing I experienced instead.
And then I listened to YOUR song while at the gym and holy F... that song. I felt a little weird listening to that song in public, it was like yeah, this is what serial killers do right, just hang out around other people acting like everything is normal but it's not. On the other hand I wouldn't want to listen to that song alone. What is the right time / place to listen to a song like that? The correct answer is probably "never / nowhere".