October 24, 2013 - This week's Nintendo Download is packed with content for both the Wii U and 3DS! The Wii U gets five retail games along with two NES games. The 3DS gets four retail games, a big eShop game (Phoenix Wright anyone?), and an NES game. Be sure to check out all of this week's updates at noon today on your favorite Nintendo digital storefront.
Wii U eShop
Assassin's Creed IV: Black Flag - Ubisoft, $59.99 (available October 29)
Batman: Arkham Origins - Warner Bros., $49.99 (available October 25)
Monster High: 13 Wishes - Majesco, $39.99 (available October 29)
Pac-Man and the Ghostly Adventures - Namco Bandai, Price TBD (available October 29)
Sonic: Lost World - Sega, $59.99 (available October 29)
Baseball (NES) - Nintendo, $4.99
Pinball (NES) - Nintendo, $4.99
Batman: Arkham Origins Blackgate - Warner Bros., $29.99 (available October 25)
Monster High: 13 Wishes - Majesco, $29.99 (available October 29)
Regular Show: Mordecai & Rigby in 8-Bit Land - D3 Publisher, $29.99 (available October 29)
Sonic: Lost World - Sega, $39.99 (available October 29)
Revelations is a pretty great game. About 60-75% of it, anyway. They made the smart move of trying to combine the "atmosphere" of the original Resident Evil mansion with the gameplay of Resident Evil 4 for the Jill parts. Which is pretty much exactly the direction Resident Evil should be going and something we're not really seeing from the console games anymore.
But then they still felt the need to add "variety" with a bunch of pure "action" parts and those just aren't as good. They're not terrible, they're functional action sequences, but they pull the game down overall for me.
@anon_mastermind Looking into it some more, Wii Party U includes a special GamePad stand that allows it to sit flat on a table or other such surface, which is used in some of the games. This is probably why there isn't a digital version, and there may not be one since it doesn't look like these games would work too well without the stand.
@Anand I would suggest getting the 3DS version, unless you would love to play the game on a TV. Going off the PS3 port I played at a friend's house, it really looks like an upscaled 3DS game. Kind of underwhelming graphically, while on the 3DS it looks great, plus it has a very deep 3D effect (check the options menu). Online is still moderately busy on 3DS. And it's 10 dollars cheaper.
@Mop it up Are the tabletop games really unplayable without the stand? Weird if true. I just want a digital version because it's a party game, so I'll want to bust it out every now and then for the next few years, and it will save my lazy ass from having to switch discs. Actually, more importantly, I already have four Wii remote pluses. I guess I could buy the bundle and sell the remote if I have to.
@Anand It has an option for a RE4-style control scheme were you stop and aim, but if you have the CPP it controls like Dead Space, which I preferred, especially because there are some pretty action heavy scenes where being able to move and shoot at the same time is very helpful. You also have the option of 1st person aiming which I also really liked.
Speaking of the CPP XL I ordered one from Amazon but I haven't really used it yet because you're right, almost no one supports it... guess I'm prepared for Monster Hunter 4 though.
But seriously, if you've played any modern 3rd person shooter (MGS3-4, Dead Space, Gears of War, Shadows of the Damned, Uncharteds, The Last of Us, Vanquish, Lost Planet 1-3, Mass Effect 2-3) in the last 8 years going back to RE4-style controls is going to seem bizarre, especially because this game is much more of a fast-pace action game/shooter and it's not designed to play like RE4 (especially in the flash-back/non-Jill sequences).
There is just no viable reason why a human being would have to stop moving in order to aim/fire a gun, except that Nintendo foolishly and short-sightedly leaving off one of the necessary controls for this genre of game (because, you know, Nintendo, who cares what 3rd parties want, right?). Yes it technically works, but just because something technically works doesn't mean it's the best it can be. My suggestion is play this either with the CPP, or on the Wii U/PS3/360.
@deathly_hallows Maybe, but after playing the game with the CPP for a bit it just felt "too easy", like they had designed the gameplay around the original controls and then just tacked that on. And then I played the whole game without it and the difficulty felt just fine. I really don't think the game was designed for the CPP, or at least, it wasn't designed primarily for the CPP. It's just adding more controls to a game that wasn't designed around them, which is precisely what people complained about in the MGS remake on the Gamecube.
And I'm honestly not sure what you mean by it's a more fast-paced action game/shooter? Than 4? I don't really think so. Yeah, it had some "action" sequences but they usually only threw a couple of enemies at you at once. The "action" parts never had the huge swarms of enemies that 4 would throw at you, they were just "action" because they kept throwing more at you (and the ammo to handle it) once you cleared out a few, as opposed to the more tension-based, ammo-conserving parts with Jill.
I don't mind alternate shooter control schemes at all really. Especially in a series that, at least in part, is about tension / horror. I still love Resident Evil 4's controls actually. I don't think it would have been what it was with dual analog shooting.