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Renegade Kid's Treasurenauts (3DS eShop) site up + debut trailer released
News reported by 
(Editor-in-chief)
October 02, 2013, 22:55
 
Renegade Kid is, of course, the developer of Mutant Mudds on the 3DS eShop, as well as the Dementium games on the DS and more.


You appear to have the choice between 3 different characters, each with a different attack (sword, gun, bomb.) One of them may look a bit familiar. The goal seems to be to collect as much treasure as possible, and it has local co-op, including download play (wish there were more local multiplayer download play games!)


I don't know about you, but this looks pretty fun to me. What do you think?

SOURCE: Treasurenauts site

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10/02/13, 22:55   Edited:  10/02/13, 22:54
 
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Looks kinda...collect-y. Maybe too much? Otherwise, the visuals are a nice step up from Mutant Mudds and the combat looks reasonably fun.

Posted by 
 on: 10/02/13, 22:57
Looks like it will give me the same lovely nervousness about losing all my collectable crap that the Sonic games of old do. I'm in!

Posted by 
 on: 10/02/13, 23:00
I need to see more, because it looks like Mutant Mudds (not just because Max was in there) and that's not good (in my opinion). I'm sure there's more depth than what we're seeing thus far.

Posted by 
 on: 10/02/13, 23:13
I feel like there's a lot of games with nauts in the title these days

Posted by 
 on: 10/02/13, 23:15
@Jargon I was thinking about that too. I guess you can't really copyright ending a game title in "nauts"? So everyone can kind of try to ride the popularity of Scribblenauts?

Of course, Policenauts did it first...

Posted by 
 on: 10/02/13, 23:25
@ludist210

Oh yeah, I forgot you were kind of a Mutant Mudds hater. That kind of makes me sad, the game is soooo good! Ah well, to each his own, I suppose.

Anyway, I'm IN for this! Looks like good fun, and I've enjoyed pretty much anything Renegade Kid has put out.

Posted by 
 on: 10/02/13, 23:37
Looks alright... though to be fair, I only played the Mutant Mudds demo but it still didn't really leave me wanting more. It looks and feels like a very basic platformer and this doesn't change it at all. Mutant Mudds reskined with treasure collecting as its main catch. No thanks.

Posted by 
 on: 10/03/13, 00:46
@GameDadGrant

I didn't hate Mutant Mudds, I just didn't like it as much as most people did. This looks like a similar game (at least at first glance), so no thanks...for now. It's on my radar, but not a "Must Buy" yet.

Posted by 
 on: 10/03/13, 00:53
I'd say this game looks more like a new game in Mutant Mudds skin, and not the other way around. From what I understand this game will be more about exploring the levels while avoiding traps in order to find hidden passages and treasures, and all that jazz. Sounds like a game with a lot of potential replay value, trying to polish up the skills and tactics, bettering the high-scores.

Posted by 
 on: 10/03/13, 00:55
VofEscaflowne said:
Looks alright... though to be fair, I only played the Mutant Mudds demo but it still didn't really leave me wanting more. It looks and feels like a very basic platformer and this doesn't change it at all. Mutant Mudds reskined with treasure collecting as its main catch. No thanks.
Same. Maybe it just comes off as uninteresting in this brief trailer, though. The visual style is kind of neat.

Posted by 
 on: 10/03/13, 01:06   Edited:  10/03/13, 01:06
@Zero

I'm sure there must be some astronaut game out there that pre-dates Policenauts. ; P

Posted by 
 on: 10/03/13, 01:26
Ugh. Joolsy shouldn't you finish Cult County before announcing another game? What gives? Everyone and their mother is making ten dozen retro platformers every day but practically no one is doing 1st Person Survival Horror, or Survival Horror period, and if we're talking handhelds it's literally no one.

Posted by 
 on: 10/03/13, 01:28   Edited:  10/03/13, 01:31
@deathly_hallows Honestly, a small indie developer like Renegade Kid probably has to use "popular" stuff to fund their niche pet projects. And handheld 1st person survival horror games are definitely niche right now.

Posted by 
 on: 10/03/13, 01:40
@Zero
I thought the whole point of being "indie" was to make games from your heart and not just follow trends for the sake of being like everybody else. They should change their name from Renegade Kid to Conformist Boy or something if they're truly thinking of abandoning Cult County because it's too "niche".

Posted by 
 on: 10/03/13, 01:49   Edited:  10/03/13, 01:50
@deathly_hallows Well, I'd imagine this is coming from their hearts too? But indie companies are still businesses at the end of the day, and you can't run a business without income.

And I didn't say anything about abandoning Cult County, just doing other stuff to fund it, which is sort of what the ideal indie company would do... make their pet projects, but if their pet projects are risky (and, let's be honest, not going to make enough to keep a company afloat), do some safer stuff to fund them.

Posted by 
 on: 10/03/13, 02:04
@Zero
So they didn't stay afloat making the Dementium games?

Here's an interview with Jools where he says otherwise.

But you're right, they're not necessarily abandoning Cult County, but it doesn't seem like it's a priority for them, they'd rather make Spelunky-lite than do something on one else is doing, well fine... hope it goes well for them!

Posted by 
 on: 10/03/13, 02:17   Edited:  10/03/13, 02:22
To be honest, I seriously doubt they were operating in a sustainable way during that period.

Posted by 
 on: 10/03/13, 02:22
@Zero
Source?

Posted by 
 on: 10/03/13, 02:26
Source? My mind. I said "I doubt". He admits in that article you posted that Moon tanked, and I remember hearing that Dementium 2 didn't do nearly as well as the first either.

Posted by 
 on: 10/03/13, 02:29
@Zero
But at the point those games were released R4 cards were everywhere, and apparently Jools was super pissed about Dementium II falling into the same pit Chinatown Wars fell into: rampant piracy. Still, they didn't go out of business, but they did move Maximillian and the Rise of the Mutant Mudds away from a retail DS release and onto the eShop, which was a smart move IMO, because I bet it would have tanked as a retail title as well. Now they're in a much better position that the late DS era, with the eShop providing a much cheaper/more direct way for them to connect with their fans, and why not release on the PSN as well? Cult County would be rad on the PS3/Vita as a cross-buy game, and if the argument is "Nintendo fans don't like 1st Person games" then maybe they should branch out.

PS: I know I'm overreacting, but seriously WTF? Did they hire about 10 new people or is CC on hold/canceled? Christ I'll be pissed if there's never a follow up to the Dementiums, niche or not they're some of the best games on the DS, and CC was literally my most anticipated game on any system.

PPS: Ooooohhhh apparently this game was announced way back in May? I didn't know... I guess that's not as bad, that means they were working on this game before Cult County, so it's probably a separate team. I hope. Still wouldn't mind an update, just a little reassurance the game is still in development... and... yeah I'll guess I probably pick this game up, even though I'm playing Spelunky on Vita right now so switching between the two might be jarring.

PPPS: Come on Joolsies I have my CPP LL all ready to go, get to work!

Posted by 
 on: 10/03/13, 02:41   Edited:  10/03/13, 03:04
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