Nintendo announced the 2DS today, a new entry-level handheld system. The 2DS will be available for $129.99 on October 12th (the same day as Pokemon X and Y) and features a slate-like design rather than the clamshell seen on DS and 3DS models.
The 2DS is fully compatible with all 3DS and DS games but does not include the ability to display games in 3D. It still features all the functionality of 3DS (WiFi, local multiplayer, etc.) and can be put to sleep using a slider that replicates closing the clamshell on a standard 3DS. WiFi can still be turned off, though it’s done via controls in the software rather than with a physical switch.
“Imagine a standard 3DS laid all the way flat, and with the depth slider all the way down,” Nintendo of America president Reggie Fils-Aime explained to IGN. “Everything else is there in the system.”
The 2DS will launch in red and blue models to start and will be sold alongside the standard 3DS (still available for $169.99) and 3DS XL ($199.99). It will include a 4GB SD card and uses the same power source as 3DS and DSi. It also includes two cameras on the back side, so AR games still function and players can still take 3D photos -- they simply can’t be displayed on the 2DS, but are still viewable in full 3D if transferred to 3DS. The 2DS only includes one speaker, which plays mono sound, but features full stereo via its headphone jack.
According to Fils-Aime, the idea for the 2DS came from wanting to appeal to younger consumers, as the standard 3DS is aimed at players age seven and up.
“Imagine a standard 3DS laid all the way flat, and with the depth slider all the way down. Everything else is there in the system.
“We’re always thinking about what we can do that’s new, unique, different, and brings more people into this category that we love,” Fils-Aime said. “And so with the Nintendo 3DS, we were clear to parents that, ‘hey, we recommend that your children be seven and older to utilize this device.’ So clearly that creates an opportunity for five-year-olds, six-year-olds, that first-time handheld gaming consumer."
"We’ve always been thinking about, 'how do we approach that as one target?'" he continued. "And that certainly helped spur the idea of the Nintendo 2DS. Let’s have the consumer have access to all of these great games – Mario Kart 7, Animal Crossing – but do it in a 2D capability with a device that has a dramatically lower price point. That’s just an example of how we’re always thinking about, ‘how do we get more people playing games? How do we get more people playing Nintendo games?’”
Keep checking back to IGN for more on the 2DS as we approach its October launch.
Thing is, if you shop around you can find an original 3DS on sale for $129, or even lower sometimes. Hell, I bought my 3DS back in 2011 for $129. Even if your wife doesn't plan on taking it out of the house, I still think it's worth going with the original 3DS for the extra portability (she might want to take it out for StreetPasses, for example) and stereo sound. I can see how using the d-pad will be A LOT more comfortable on the 2DS, though.
I was somewhat surprised to see some people resurrect the whole "Nintendo is doomed because kids will want tablets" narrative in this thread due to the 3DS. I find it kind of refreshing that not even Apple fanatics agree with that. To try and paint the 3DS as a failure is to deny reality.
I agree with Canonj. I ALSO would have gone into buying a 3DS with the mindset "Oh, I'll be playing it in bed, and probably never take it out and about since I have a phone or whatever." However after Streetpass exploded with the new games (that are amazing fun) that totally changed, and now my 3DSXL is glued to my pocket pretty much no matter where I go. So I think Streetpass can change that feeling for other people too.
Just something to keep in mind! (It has nothing to do with the fact that I want more Streetpasses! *cough* )
I take it you're directing this at me. I don't know whether you're still "not talking to me" but I never said that the 2DS won't sell, just that it wouldn't sell like gangbusters (i.e. DS numbers) exactly because of tablets and smartphones, and you nor anyone can deny the effect those two things have had on gaming, and more specifically, portable gaming.
I never posted, "Nintendo is Doomed and needs to make iOS games because no one buys their consoles" (Although I did say I wanted to see a proper Layton on smartphones (Level 50 is already making a game, Layton 7 for iOS and android) . I already said that they have a solid stable of IPs that still have plenty of appeal that you can only get there, plus, they make just as much making and selling hardware so there is little incentive for them to do so.
And no one thinks the 2DS will double the sales of the 3DS family, that's as absurb as thinking that the 2DS failing to do so means it's a failure overall. But it's the 3DS, way more so than tablets, that will eat its sales.
Neither you nor I can tell what the actual effect of smarphones or tablets have had on Nintendo's handheld sales. That would take some serious number-crunching, numbers that we don't have. Any evidence we have is anecdotal or incomplete. Surely they had an effect, particularly on Western support. But in terms of unit sales, the 3DS is doing DS numbers, and that's a fact.
And where do you get off? I didn't say this was going to be a failure! I said 1. I don't see it taking over the toddler demographic and 2. That it would sell, but not extremely well and 3. I would like to be proven wrong, meaning that I would like to see Nintendo sell more units
Oh, and before you point it out, you probably mean that the 3DS is selling better than the original Phat DS, yes, that's true.
edit: I like the idea the 3d got annoying at certain viewing angles would have to hold it perfectly still. I would have liked two thumb sticks, XL sized screen and better battery life. If you can't fit the thing in your pocket might as well go big or get the N out
I think the 3-D looks great in some games, in Steamworld Dig for example there's like 7 levels of parallax scrolling and it looks ridiculously cool. I agree I was hoping for a 2nd slide pad, as much as I love the 3DS I feel like it's severely limited by the lack of modern controls, and even though the CPP is a good solution only the coolest of most awesome devs (Shin'en, Renegade Kid) support it.
Would you mind pointing to where it says the 3DS is selling on par with the DS? All I see are consolidated sales.
Anyway, I have to leave but I'll leave with this Nintendo DS Lite sales wiki and before you "lol wikipedia" check out the links to Nintendo statements. From the original DS's release date to about two and a half years it sold about 35 million, but it wasn't until the DS lite that sales really took off. Those are the numbers I'm referring to. From june 06 2006 to march 2009, the DS lite sold almost 80 million units. That is something the 3DS has failed to do, and it is something this new design won't do (not that it was Nintendo's intentions, but I'm just saying.)
You might be underestimating the 2DS. The low price combined with a major Pokémon release (15 years and the craze shows no sign of slowing down) could mean great sales for Nintendo. It probably won't match DS Lite sales right away since it's not being sold in Japan yet (they'll get it once 3DS sales slow down), but it's a great low-end and cheap solution, something the 3DS hasn't had. As the Kindle Fire has shown, lower prices do expand a market significantly.
What if we think of it as a true successor to the DS?
I mean, it CAN play DS games, as well as 3DS games, which gives it an amazing library. Couple that with Wi-Fi play, probably a good battery, cheap price... The only real nerf here is the 3D, which a lot of people hated, anyway.
The OG 3DS has been just as cheap several times, but I can envision a certain segment who would finally take the leap with this machine. Like parents getting multiple units for their kids to play multiplayer, maybe? I mean, how many 2DSeses can you buy for the price of one iPad? We'll see, I guess. It should definitely be interesting.
If only it weren't so damned UGLY...
Has the possibility of a Gamepad-less Wii U been broached in this thread? Man, that would be kind of sad, though.
Yeah, a Wii U without the Gamepad probably wouldn't fare so well. What are you left with then? A system on the technical level of the previous generation squaring off against Sony and Microsoft's next-gen beasts without any interesting hook to differentiate itself.
The next logical step for handheld would be 3DS HD that let's you play the top screen on your home television ala Wii U gamepad with minimal setup. I think we're many years away as the 3DS hasn't reached its half-life. Hopefully by then with the addition of a 2nd analog stick. Then again Nintendo might surprise us completely with something else. I'd love to see their handheld with an Occulus Rift input (or something of the ilk) but find it very unlikely.