I don't like how Smash Bros. became a juggle fest of sorts, or a math equation.
Whats this "wave dashing" stuff, too? I don't like the sound of that. Same thing with "lurching" (Tecmo Bowl) and "nano blitzes" (Madden). Annoying stuff, exploiting the game.
I guess that is a little different than tripping... --Wait. Is tripping falling down on your own?
"Juggle fest?" Juggling in Melee is incredibly difficult to do and rarely lasts more than 3-4 hits even at low percentages, but when it happens it's amazing to watch and hardly a "math equation." In Brawl there is no hit-stun: there are essentially no combos in Brawl at all, other than the ones built into multi-hit attacks.
Exploits aren't inherently bad (and calling the wave-dash an exploit is debatable in the first place). Wave-dashing is pretty difficult to work into your game, it doesn't completely unbalance the character selection, and it doesn't detract from any other aspect of the gameplay. It isn't Mario Kart DS snaking, or the half-court lob in Mario Strikers Charged. (No idea what lurching or nano blitzes are)
Tripping in Brawl is when your character falls on their butt from a standing or running position. It was caused by Diddy's banana peels (which were annoyingly effective). It also happens occasionally at random when you try to run. I didn't hate random tripping in practice because it didn't happen THAT often and rarely mattered much, but I don't like forcing an entirely random element into what is otherwise not a random game (at its core, without items and such), so I'm all for taking random tripping out. I hope Diddy still has those banana peels, though.
Yeah, there really wasn't much combo'ing in Brawl at all. You'd hit someone and they'd fly way too far.
Yet, for whatever reason, you really had to get their % up there to KO them.
Tripping in Brawl was when your character would randomly fall (like when they fall from Diddy's banana). It happened now and then, but I'm surprised some people have never noticed it? It used to drive me crazy.
I liked Brawl, but one of the worst parts was tripping in a vital moment and losing a close game because of that. Personally I think a fighting game should have a competitive environment regardless of whenever someone likes it or not, as in the end the game should have a wide appeal and even with say, wavedashing the game could still be played perfectly fine by people who didn't (As long as they play with similar friends.) It seems that they want to create a game where more than 5 characters can be played competitively and hopefully will combine the smooth batting on Melee with sheer ohmygodsomuchcontent factor that Brawl had.
Lurching in Tecmo Bowl is using a Defensive Lineman and simply DIVING as soon as the ball is snapped. You can get a Sack a lot of the time that way. Nano Blitzes..I don't really know the deal about 'em, but everyone who uses them is framed as an asshat, and it is not allowed in league play.
And as for juggling, maybe I'm thinking of something else. Sorry!
The DLC thing was that they aren't designing the game with it in mind at this point. He wants it to be 100% on launch, then they will look at DLC. Though I haven't seen anything about 3rd party characters.
Tripping I think I saw once and it wasn't a game changer in that instance so I never really cared about it. I focused most of my hate on that terrible net code they had going for Brawl. Playing with friends felt like the game was also a half-second or more off.